OldBlueWater/BlueWater/Assets/Behavior Designer Tactical/Scripts/Tasks/RequestReinforcements.cs

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2023-09-26 06:12:44 +00:00
using UnityEngine;
using BehaviorDesigner.Runtime.Tasks;
using Tooltip = BehaviorDesigner.Runtime.Tasks.TooltipAttribute;
using HelpURL = BehaviorDesigner.Runtime.Tasks.HelpURLAttribute;
namespace BehaviorDesigner.Runtime.Tactical.Tasks
{
[TaskCategory("Tactical")]
[TaskDescription("Requests reinforcements")]
[HelpURL("https://www.opsive.com/support/documentation/behavior-designer-tactical-pack/")]
[TaskIcon("Assets/Behavior Designer Tactical/Editor/Icons/{SkinColor}RequestReinforcementsIcon.png")]
public class RequestReinforcements : Action
{
public override TaskStatus OnUpdate()
{
Owner.SendEvent<GameObject>("RequestReinforcements", gameObject);
return TaskStatus.Success;
}
}
}