2024-01-14 17:24:48 +00:00
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using System;
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2023-11-29 02:39:46 +00:00
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using System.Collections;
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2023-11-30 01:45:24 +00:00
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using Cinemachine;
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using MoreMountains.Feedbacks;
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using MoreMountains.FeedbacksForThirdParty;
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2023-11-29 02:39:46 +00:00
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using UnityEngine;
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2024-01-14 17:24:48 +00:00
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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using UnityEngine.SceneManagement;
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2023-11-29 02:39:46 +00:00
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class VisualFeedbackManager : Singleton<VisualFeedbackManager>
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{
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private Vignette vignette;
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private void OnEnable()
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{
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SceneManager.sceneLoaded += OnSceneLoaded;
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}
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private void OnDisable()
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{
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SceneManager.sceneLoaded -= OnSceneLoaded;
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}
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private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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vignette = null;
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vignette = GetEffect<Vignette>();
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}
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2023-11-30 01:45:24 +00:00
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#region HitStop
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/// <summary>
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/// 히트스톱
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/// </summary>
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/// <param name="duration">시간</param>
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public void TriggerHitStop(float duration)
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{
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StartCoroutine(HitStopCoroutine(duration));
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}
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private IEnumerator HitStopCoroutine(float duration)
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{
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var originalTimeScale = 1;
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Time.timeScale = 0.05f;
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yield return new WaitForSecondsRealtime(duration);
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Time.timeScale = originalTimeScale;
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}
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#endregion
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2023-12-04 06:06:44 +00:00
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#region CameraShake
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public void CameraShake(CinemachineVirtualCamera virtualCamera, float power = 0.5f, float duration = 0.1f)
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{
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var mmfPlayer = virtualCamera.transform.gameObject.GetComponent<MMF_Player>();
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var cinemachineImpulse = mmfPlayer.GetFeedbackOfType<MMF_CinemachineImpulse>();
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var impulselistener = virtualCamera.transform.gameObject.GetComponent<CinemachineImpulseListener>();
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cinemachineImpulse.Velocity = new Vector3(0.5f, 0.5f, 0.5f);
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impulselistener.m_Gain = power;
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cinemachineImpulse.m_ImpulseDefinition.m_TimeEnvelope.m_SustainTime = duration;
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cinemachineImpulse.m_ImpulseDefinition.m_TimeEnvelope.m_DecayTime = 0.2f;
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mmfPlayer.PlayFeedbacks();
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}
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#region PostProcessing
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public void ToggleEffect<T>(bool value) where T : VolumeComponent
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{
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var effect = GetEffect<T>();
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if (effect == null)
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{
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print(typeof(T) + "효과가 없습니다.");
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return;
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}
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effect.active = value;
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}
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private T GetEffect<T>() where T : VolumeComponent
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{
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var postProcessVolume = FindAnyObjectByType<Volume>();
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if (postProcessVolume == null)
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{
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print("Volume 컴포넌트를 가진 오브젝트가 없습니다.");
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return null;
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}
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postProcessVolume.profile.TryGet(out T effect);
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return effect;
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}
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public void SetVignetteIntensity(float intensity)
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{
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if (vignette == null)
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{
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vignette = GetEffect<Vignette>();
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}
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if (vignette != null)
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{
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vignette.intensity.value = intensity;
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}
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else
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{
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print("vignette is null.");
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}
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}
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#endregion
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#endregion
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}
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}
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