OldBlueWater/BlueWater/Assets/02.Scripts/CombatCamera.cs

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using System.Collections.Generic;
using Cinemachine;
using Sirenix.OdinInspector;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class CombatCamera : MonoBehaviour
{
[Title("초기화 방식")]
[SerializeField] private bool autoInit = true;
[field: Title("카메라")]
[field: SerializeField] public CinemachineVirtualCamera BaseCombatCamera { get; private set; }
private GameObject cinemachineCameras;
private List<CinemachineVirtualCamera> cineCamList;
private const int CINE_CAM_NUM = 1;
private void Awake()
{
if (autoInit)
{
Init();
}
CameraManager.Inst.CombatCamera = this;
CameraManager.Inst.MainCam = Camera.main;
}
[Button("셋팅 초기화")]
private void Init()
{
cinemachineCameras = GameObject.Find("CinemachineCameras");
if (!cinemachineCameras)
{
Debug.LogError("cineCams is null error");
return;
}
BaseCombatCamera = cinemachineCameras.transform.Find("BaseCombatCamera")?.GetComponent<CinemachineVirtualCamera>();
if (!BaseCombatCamera)
{
Debug.LogError("BaseShipCam is null error");
return;
}
cineCamList = new List<CinemachineVirtualCamera>(CINE_CAM_NUM)
{
BaseCombatCamera
};
foreach (var cam in cineCamList)
{
cam.Priority = 0;
}
BaseCombatCamera.Priority = 1;
CameraManager.Inst.MainCam = Camera.main;
}
}
}