65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
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using System.Collections.Generic;
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using Cinemachine;
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using Sirenix.OdinInspector;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class CombatCamera : MonoBehaviour
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{
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[Title("초기화 방식")]
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[SerializeField] private bool autoInit = true;
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[field: Title("카메라")]
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[field: SerializeField] public CinemachineVirtualCamera BaseCombatCamera { get; private set; }
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private GameObject cinemachineCameras;
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private List<CinemachineVirtualCamera> cineCamList;
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private const int CINE_CAM_NUM = 1;
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private void Awake()
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{
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if (autoInit)
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{
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Init();
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}
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CameraManager.Inst.CombatCamera = this;
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CameraManager.Inst.MainCam = Camera.main;
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}
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[Button("셋팅 초기화")]
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private void Init()
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{
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cinemachineCameras = GameObject.Find("CinemachineCameras");
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if (!cinemachineCameras)
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{
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Debug.LogError("cineCams is null error");
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return;
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}
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BaseCombatCamera = cinemachineCameras.transform.Find("BaseCombatCamera")?.GetComponent<CinemachineVirtualCamera>();
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if (!BaseCombatCamera)
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{
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Debug.LogError("BaseShipCam is null error");
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return;
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}
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cineCamList = new List<CinemachineVirtualCamera>(CINE_CAM_NUM)
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{
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BaseCombatCamera
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};
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foreach (var cam in cineCamList)
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{
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cam.Priority = 0;
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}
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BaseCombatCamera.Priority = 1;
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CameraManager.Inst.MainCam = Camera.main;
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}
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}
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}
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