2023-10-26 08:52:06 +00:00
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// ReSharper disable once CheckNamespace
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using System;
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2023-11-23 17:52:14 +00:00
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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2023-10-26 08:52:06 +00:00
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namespace BlueWaterProject
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{
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public class InShipMapInfo : MonoBehaviour
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{
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[field: SerializeField] public List<Toilet> Toilets { get; set; }
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private GameObject usablePrisonDoor;
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public Transform prisonPoint;
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private void Init()
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{
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Toilets = new List<Toilet>();
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usablePrisonDoor = GameObject.Find("UsablePrisonDoor");
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prisonPoint = GameObject.Find("PrisonPoint").transform;
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}
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private void Awake()
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{
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Init();
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}
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public void OpenPrisonDoor()
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{
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usablePrisonDoor.SetActive(false);
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}
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public void ClosePrisonDoor()
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{
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usablePrisonDoor.SetActive(true);
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}
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public void AddToilet(Toilet toilet)
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{
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Toilets.Add(toilet);
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}
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2023-10-26 08:52:06 +00:00
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}
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}
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