OldBlueWater/BlueWater/Assets/02.Scripts/Character/CombatPlayer/CombatPlayerAnimationEventController.cs

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using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class CombatPlayerAnimationEventController : MonoBehaviour
{
private CombatPlayer combatPlayer;
private void Awake()
{
combatPlayer = GetComponentInParent<CombatPlayer>();
}
public void CheckComboAttack()
{
if (combatPlayer.IsComboAttacking) return;
combatPlayer.Animator.SetBool(combatPlayer.isAttackingHash, false);
}
public void AttackTiming()
{
combatPlayer.AttackTiming();
}
}
}