OldBlueWater/BlueWater/Assets/02.Scripts/Item/ItemManager.cs

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using Sirenix.OdinInspector;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class ItemDropManager : Singleton<ItemDropManager>
{
[Title("초기화 방식")]
[SerializeField] private bool autoInit = true;
[field: Title("아이템")]
[field: SerializeField] public GameObject ItemPrefab { get; private set; }
[SerializeField] private Transform instantiateObjects;
[SerializeField] private Transform items;
[Button("셋팅 초기화")]
private void Init()
{
instantiateObjects = GameObject.Find("InstantiateObjects").transform;
items = instantiateObjects.transform.Find("Items");
}
protected override void OnAwake()
{
base.OnAwake();
if (autoInit)
{
Init();
}
}
public void DropItem(Item item, Vector3 dropPosition)
{
var itemController = Instantiate(ItemPrefab, dropPosition, Quaternion.identity, items).GetComponentInChildren<ItemController>();
itemController.Init(item);
}
}
}