OldBlueWater/BlueWater/Assets/GolemiteGames/TimersMadeEasyLite/Scripts/DemoFunctionsForEvents.cs

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2023-08-01 04:03:57 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class DemoFunctionsForEvents : MonoBehaviour
{
public GameObject finishedText;
public Timer timer;
public void TimerStart()
{
finishedText.SetActive(false);
}
public void TimerEnd()
{
finishedText.SetActive(true);
}
}