CapersProject/Assets/02.Scripts/SpriteDataSo.cs
2024-11-11 18:51:12 +09:00

32 lines
955 B
C#

using UnityEngine;
namespace BlueWater
{
[CreateAssetMenu(fileName = "SpriteData", menuName = "ScriptableObjects/SpriteData")]
public class SpriteDataSo : ScriptableObject
{
[field: SerializeField]
public Sprite Gold { get; private set; }
[field: SerializeField]
public Sprite EmptyBeerGlass { get; private set; }
[field: SerializeField]
public Sprite FullBeerGlass { get; private set; }
[field: SerializeField]
public Sprite BarrelLock { get; private set; }
[field: SerializeField]
public Sprite ServingTable { get; private set; }
[field: SerializeField]
public Sprite BartenderTable { get; private set; }
[field: SerializeField]
public Sprite Waiting { get; private set; }
[field: SerializeField]
public Sprite Cleaning { get; private set; }
}
}