CapersProject/Assets/02.Scripts/Prop/Tycoon/Barrel.cs
2024-11-11 18:51:12 +09:00

257 lines
7.1 KiB
C#

using System;
using BlueWater.Items;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Tycoons
{
public class Barrel : InteractionFurniture
{
[SerializeField, Required]
private SpriteRenderer _liquidImage;
[SerializeField, Required]
private SpriteRenderer _fill;
[SerializeField, Range(1f, 5f), Tooltip("목표 색상 * 밝기")]
private float _colorIntensity = 2f;
[SerializeField]
private string _idx;
[SerializeField]
private string _interactionEntryName;
[SerializeField]
private LiquidData _liquidData;
[field: SerializeField]
public int CurrentAmount { get; private set; }
[field: SerializeField]
public bool IsActivated { get; private set; }
[field: SerializeField]
public bool IsAutoSupply { get; private set; }
[field: SerializeField]
public bool IsMoldy { get; private set; }
[SerializeField]
private Sprite _originalSprite;
[SerializeField]
private Sprite _moldSprite;
[SerializeField]
private float _playerHoldingTime = 3f;
private Material _instanceMaterial;
private float _supplyElapsedTime;
private bool _isPlayerInteracting;
public static event Action<Barrel> OnBarrelInteracted;
public static event Action OnBarrelCancelInteracted;
// Hashes
private static readonly int LiquidAmountHash = Shader.PropertyToID("_LiquidAmount");
private static readonly int LiquidColorHash = Shader.PropertyToID("_LiquidColor");
protected override void Awake()
{
base.Awake();
_instanceMaterial = Instantiate(_fill.material);
_fill.material = _instanceMaterial;
_liquidData = ItemManager.Instance.LiquidDataSo.GetDataByIdx(_idx);
SetCurrentAmount(0);
}
protected override void Start()
{
base.Start();
EventManager.OnAddBarrels += AddCurrentAmount;
EventManager.OnAutoSupplyBarrels += AutoSupply;
_liquidImage.sprite = IsActivated ? _liquidData.Sprite : DataManager.Instance.SpriteDataSo.BarrelLock;
_instanceMaterial.SetColor(LiquidColorHash, _liquidData.Color * _colorIntensity);
}
private void Update()
{
if (IsShowing)
{
var holdingGauge = Mathf.Clamp(HoldingElapsedTime / _playerHoldingTime, 0f, 1f);
EventManager.InvokeHoldInteracting(holdingGauge);
}
if (IsMoldy)
{
if (HoldingElapsedTime >= _playerHoldingTime)
{
Recovery();
}
if (_isPlayerInteracting)
{
HoldingElapsedTime += Time.deltaTime;
}
else
{
if (HoldingElapsedTime > 0f)
{
HoldingElapsedTime -= Time.deltaTime;
}
}
}
else
{
if (!IsAutoSupply) return;
if (_supplyElapsedTime >= 1f)
{
AddCurrentAmount(TycoonManager.Instance.TycoonStatus.BarrelAutoIncrease);
_supplyElapsedTime -= 1f;
}
_supplyElapsedTime += Time.deltaTime;
}
}
private void OnDestroy()
{
EventManager.OnAddBarrels -= AddCurrentAmount;
EventManager.OnAutoSupplyBarrels -= AutoSupply;
}
public override void Interaction()
{
if (!IsMoldy)
{
OnBarrelInteracted?.Invoke(this);
GameManager.Instance.CurrentTycoonPlayer.IsMakingCocktail = true;
}
else
{
_isPlayerInteracting = true;
}
}
public override void CancelInteraction()
{
if (!IsMoldy)
{
OnBarrelCancelInteracted?.Invoke();
GameManager.Instance.CurrentTycoonPlayer.IsMakingCocktail = false;
}
else
{
_isPlayerInteracting = false;
HoldingElapsedTime = 0f;
}
}
/// <summary>
/// 1. 플레이어가 빈 잔을 들고 있거나 완성되지 않은 잔을 들고 있을 때
/// </summary>
public override bool CanInteraction()
{
return IsActivated && !CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpItem &&
((!IsMoldy && CanConsume(1)) || IsMoldy);
}
public override void ShowInteractionUi()
{
if (IsMoldy)
{
UpdateLocalizedString("InteractionMold");
}
else
{
UpdateLocalizedString(_interactionEntryName);
}
base.ShowInteractionUi();
}
public bool CanConsume(int amount)
{
return CurrentAmount - amount > 0;
}
public void Consume(int amount)
{
if (CurrentAmount == int.MaxValue)
{
return;
}
var consumeAmount = CurrentAmount - amount;
SetCurrentAmount(consumeAmount);
}
public bool TryConsume(int amount)
{
if (!CanConsume(amount)) return false;
Consume(amount);
return true;
}
public LiquidData GetLiquidData() => _liquidData;
public void SetCurrentAmount(int amount)
{
if (CurrentAmount == int.MaxValue)
{
return;
}
CurrentAmount = amount;
var liquidAmount = CurrentAmount / 4000f;
_instanceMaterial.SetFloat(LiquidAmountHash, liquidAmount);
}
public void Activate()
{
IsActivated = true;
_liquidImage.sprite = IsActivated ? _liquidData.Sprite : DataManager.Instance.SpriteDataSo.BarrelLock;
SetCurrentAmount(_liquidData.GetMaxAmount());
}
public void AutoSupply()
{
IsAutoSupply = true;
}
public void AddCurrentAmount(int addedValue)
{
if (!IsActivated) return;
SetCurrentAmount(CurrentAmount + addedValue);
}
public bool CanMold()
{
return _liquidData.Idx != "LiquidA" && IsActivated && !IsMoldy;
}
public void Mold()
{
IsMoldy = true;
VisualLook.sprite = _moldSprite;
InteractionCanvas.BalloonUi.ShowUi();
}
public void Recovery()
{
CancelInteraction();
IsMoldy = false;
VisualLook.sprite = _originalSprite;
InteractionCanvas.BalloonUi.HideUi();
}
}
}