CapersProject/Assets/02.Scripts/BehaviorTree/Npc/Customer/Action/OrderFood.cs
Nam Tae Gun fd688231c2 타이쿤 맵 수정 및 손님 기능 추가
+ 요리 주문 기능 추가
+ Props 프리팹 일부 수정
+ 오늘의 메뉴 기능 연동
2024-07-17 01:05:53 +09:00

107 lines
3.5 KiB
C#

using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Items;
using BlueWater.Npcs.Customers;
using BlueWater.Uis;
using UnityEngine;
using Random = UnityEngine.Random;
namespace BlueWater.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]
public class OrderFood : Conditional
{
private Customer _customer;
private CustomerData _customerData;
private FoodBalloonUi _foodBalloonUi;
private int _orderFoodIdx;
public override void OnAwake()
{
_customer = GetComponent<Customer>();
_customerData = _customer.CustomerData;
}
public override void OnStart()
{
var dailyFoodSlotUis = TycoonUiManager.Instance.TycoonManagementUi.CookMenuUi.DailyFoodMenuUi.DailyFoodSlotUis;
for (var i = 0; i < 3; i++)
{
for (var j = 0; j < dailyFoodSlotUis.Count; j++)
{
if (dailyFoodSlotUis[j].FoodData.Taste != _customerData.GetPreferredFood(i)) continue;
_orderFoodIdx = dailyFoodSlotUis[j].FoodData.Idx;
break;
}
if (_orderFoodIdx != 0)
{
break;
}
if (i == 2)
{
var randomIndex = Random.Range(0, dailyFoodSlotUis.Count);
_orderFoodIdx = dailyFoodSlotUis[randomIndex].FoodData.Idx;
}
}
_foodBalloonUi = _customer.FoodBalloonUi;
_foodBalloonUi.OrderFood(_orderFoodIdx, _customerData.WaitTime, _customerData.HurryTime);
_customer.OnInteraction += HandleFoodInteraction;
_customer.RegisterPlayerInteraction();
_customer.Bark("OrderFood");
}
public override TaskStatus OnUpdate()
{
if (_foodBalloonUi.IsFoodReceive())
{
_customer.OnInteraction -= HandleFoodInteraction;
_customer.UnregisterPlayerInteraction();
return TaskStatus.Success;
}
if (_foodBalloonUi.IsWaitTimeOver())
{
_customer.OnInteraction -= HandleFoodInteraction;
_customer.UnregisterPlayerInteraction();
_customer.AddHappyPoint(-3);
if (_customer.HappyPoint <= 0)
{
_foodBalloonUi.CancelOrder();
_customer.Bark("CancelOrder");
}
return TaskStatus.Failure;
}
return TaskStatus.Running;
}
private void HandleFoodInteraction()
{
var tycoonPlayer = GameManager.Instance.CurrentTycoonPlayer;
var carriedFoodData = tycoonPlayer.GetCurrentItemData();
if (carriedFoodData == null)
{
Debug.Log("플레이어가 가지고 있는 음식의 데이터가 없습니다.");
return;
}
if (carriedFoodData.Idx == _orderFoodIdx)
{
tycoonPlayer.GiveItem();
_foodBalloonUi.ReceiveFood();
_customer.SetFood(carriedFoodData);
if (carriedFoodData.Quality == ItemQuality.High)
{
_customer.AddHappyPoint(1);
}
_customer.SpineController.PlayAnimation(CustomerSpineAnimation.Eat2.ToString(), true);
}
}
}
}