CapersProject/Assets/02.Scripts/ScriptableObject/Skill/Enemy/Boss/SandMole/MiniSingleRollData.asset
Nam Tae Gun e2abbf99f0 Ver 0.2.3.1 수정사항
+ Props 레이어, DamageableProps 레이어 구분
+ 변경된 레이어에 따라서 TargetLayer들 변경
+ ProjectileController, GateOfSpike 로직 수정
+ Daily Bgm2로 변경
2024-06-25 22:06:15 +09:00

42 lines
1.3 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1754c19573409534085289855f7331e3, type: 3}
m_Name: MiniSingleRollData
m_EditorClassIdentifier:
<Name>k__BackingField: SingleRoll
<DisplayName>k__BackingField: "\uAD6C\uB974\uAE30"
<Description>k__BackingField:
<Damage>k__BackingField: 1
<Cooldown>k__BackingField: 0
<Radius>k__BackingField: 0
<CastingTime>k__BackingField: 0.5
<Duration>k__BackingField: 0
<TargetLayer>k__BackingField:
serializedVersion: 2
m_Bits: 67712
<WallLayer>k__BackingField:
serializedVersion: 2
m_Bits: 128
<GroundLayer>k__BackingField:
serializedVersion: 2
m_Bits: 64
<RollSpeed>k__BackingField: 30
<PushPower>k__BackingField: 8
<AirJumpForce>k__BackingField: 3
<BounceBackForce>k__BackingField: 200
<CameraShakingPower>k__BackingField: 2
<CameraShakingDuration>k__BackingField: 0.5
<RockfallPrefab>k__BackingField: {fileID: 0}
<RandomSide>k__BackingField: {x: -2, y: 2}
<RockfallInterval>k__BackingField: 2
<RockfallSpawnHeight>k__BackingField: 5