33 lines
1006 B
C#
33 lines
1006 B
C#
using UnityEngine;
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namespace BlueWater.Tycoons
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{
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public class Bar : InteractionFurniture
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{
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[SerializeField]
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private LiquidController _liquidController;
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protected override void Awake()
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{
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base.Awake();
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_liquidController = FindAnyObjectByType<LiquidController>();
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}
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public override void Interaction()
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{
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PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Bar);
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TycoonCameraManager.Instance.SetMainCamera(TycoonCameraType.Bar);
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}
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public void Escape()
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{
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PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Tycoon);
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TycoonCameraManager.Instance.SetMainCamera(TycoonCameraType.Base);
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_liquidController.ReleaseAllObject();
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}
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public void ActiveIsPouring() => _liquidController.ActiveIsPouring();
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public void InActiveIsPouring() => _liquidController.InActiveIsPouring();
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}
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} |