CapersProject/Assets/02.Scripts/DataManager.cs
Nam Tae Gun 1458693a1b 타이쿤 업데이트 정리
+ 상호작용 오브젝트 외곽선 기능 추가
+ 손님 계산 기능 추가
+ 손님 계산 시 Ui 출력 및 파티클, 효과 추가
+ 대화 시스템 로직 수정
+ 테이블 수정
+ 캐릭터 스파인 교체
2024-07-20 20:32:54 +09:00

91 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using BlueWater.Items;
using BlueWater.Tycoons;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater
{
public enum SaveStage
{
None = 0,
TitanSlime = 3,
Rhinoceros = 4,
SandMole = 5,
GhostBarrel = 6
}
public class DataManager : Singleton<DataManager>
{
public SaveStage CurrentSaveStage { get; set; }
[field: Title("스프라이트 데이터")]
[field: SerializeField]
public SpriteDataSo SpriteDataSo { get; private set; }
[field: Title("아이템 데이터")]
[field: SerializeField]
public Inventory Inventory { get; private set; }
[field: Title("아이템 데이터")]
[field: SerializeField]
public List<int> FoodRecipes { get; private set; } = new();
[field: Title("타이쿤 데이터")]
[field: SerializeField]
public TycoonData TycoonData { get; private set; }
[field: Title("실시간 데이터")]
public int Gold { get; set; }
public event Action<FoodData> OnChangeFoodRecipe;
public event Action<int> OnChangeGold;
private void Start()
{
GetMoney(5000);
}
public void TestData()
{
Inventory.AddItem(new ItemSlot(10107, 2));
Inventory.AddItem(new ItemSlot(10108, 1));
Inventory.AddItem(new ItemSlot(10109, 2));
Inventory.AddItem(new ItemSlot(10201, 1));
Inventory.AddItem(new ItemSlot(10404, 9));
Inventory.AddItem(new ItemSlot(10503, 4));
Inventory.AddItem(new ItemSlot(10507, 15));
Inventory.AddItem(new ItemSlot(10508, 100));
Inventory.AddItem(new ItemSlot(10603, 3));
Inventory.AddItem(new ItemSlot(10701, 999));
Inventory.AddItem(new ItemSlot(10704, 5396));
Inventory.AddItem(new ItemSlot(10705, 66));
Inventory.AddItem(new ItemSlot(10706, 35));
Inventory.AddItem(new ItemSlot(60001, 2));
AddFoodRecipe(30001);
AddFoodRecipe(30002);
AddFoodRecipe(30004);
AddFoodRecipe(30005);
AddFoodRecipe(30006);
}
public void AddFoodRecipe(int idx)
{
if (FoodRecipes.Contains(idx)) return;
var foodData = ItemManager.Instance.GetFoodDataByIdx(idx);
if (foodData == null) return;
FoodRecipes.Add(idx);
OnChangeFoodRecipe?.Invoke(foodData);
}
public void GetMoney(int money)
{
Gold += money;
OnChangeGold?.Invoke(Gold);
}
}
}