CapersProject/Assets/Hovl Studio/HSFiles/Materials/Rays11dn.mat

120 lines
3.4 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Rays11dn
m_Shader: {fileID: 4800000, guid: 145bae762d8de8f4c8fb1b284128fae7, type: 3}
m_ShaderKeywords: _USETEXTUREDISSOLVE_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Dissolvenoise:
m_Texture: {fileID: 2800000, guid: 7d68a918c0765ff46bd6aa7513519399, type: 3}
m_Scale: {x: 0.25, y: 0.35}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Flow:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: dec3ddadf6185ed4fbe226c3b9678541, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Mask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Noise:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureNoise:
m_Texture: {fileID: 2800000, guid: fecbc2dbf76d9ab4089330c3e5ee2423, type: 3}
m_Scale: {x: 0.25, y: 0.4}
m_Offset: {x: 0.4, y: 0.2}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _CullMode: 0
- _Cutoff: 0.5
- _Depthpower: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _Emission: 2
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _InvFade: 3
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Opacity: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _ToggleSwitch0: 0
- _UVSec: 0
- _Usecenterglow: 0
- _Usedepth: 0
- _Usetexturecolor: 0
- _Usetexturedissolve: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Dissolvecolor: {r: 1, g: 1, b: 1, a: 1}
- _DissolvespeedXY: {r: 0.1, g: 0, b: 0, a: 0}
- _DistortionSpeedXYPowerZ: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Maincolor: {r: 0, g: 0, b: 0, a: 1}
- _Noisecolor: {r: 1, g: 1, b: 1, a: 1}
- _NoisespeedXYEmissonZPowerW: {r: 0.1, g: 0, b: 6, a: 2}
- _SpeedMainTexUVNoiseZW: {r: 0, g: 0, b: 0, a: 0}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
m_BuildTextureStacks: []