34 lines
1.0 KiB
C#
34 lines
1.0 KiB
C#
// Copyright (C) 2015-2021 gamevanilla - All rights reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement.
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// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.
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using UnityEngine;
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namespace UltimateClean
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{
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/// <summary>
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/// This class is responsible for creating and opening a popup of the
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/// given prefab and adding it to the UI canvas of the current scene.
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/// </summary>
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public class PopupOpener : MonoBehaviour
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{
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public GameObject popupPrefab;
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protected Canvas m_canvas;
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protected GameObject m_popup;
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protected void Start()
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{
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m_canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
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}
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public virtual void OpenPopup()
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{
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m_popup = Instantiate(popupPrefab, m_canvas.transform, false);
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m_popup.SetActive(true);
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m_popup.transform.localScale = Vector3.zero;
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m_popup.GetComponent<Popup>().Open();
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}
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}
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}
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