29 lines
1009 B
C#
29 lines
1009 B
C#
using BehaviorDesigner.Runtime;
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using UnityEngine;
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using UnityEditor;
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using BlueWater.BehaviorTrees.Enemies.Bosses.Actions;
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namespace BehaviorDesigner.Editor.ObjectDrawers
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{
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[CustomObjectDrawer(typeof(Move))]
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public class MoveDrawer : ObjectDrawer
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{
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public override void OnGUI(GUIContent label)
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{
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if (Task is not Move moveTask) return;
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moveTask.UseMovePosition = EditorGUILayout.Toggle("Use Move Position", moveTask.UseMovePosition);
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if (moveTask.UseMovePosition)
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{
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moveTask.MovePosition = (SharedVector3)FieldInspector.DrawSharedVariable(null,
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new GUIContent("Move Position"), null, typeof(SharedVector3), moveTask.MovePosition);
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}
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else
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{
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moveTask.Target = (SharedCollider)FieldInspector.DrawSharedVariable(null,
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new GUIContent("Target"), null, typeof(SharedCollider), moveTask.Target);
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}
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}
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}
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} |