47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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[CustomEditor(typeof(SPUM_Prefabs))]
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[CanEditMultipleObjects]
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public class SPUM_PrefabEditor : Editor
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{
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// Start is called before the first frame update
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public override void OnInspectorGUI()
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{
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SPUM_Prefabs SPB = (SPUM_Prefabs)target;
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bool dirChk = Directory.Exists("Assets/Resources/SPUM/SPUM_Sprites/Items");
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if(!dirChk)
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{
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EditorGUILayout.HelpBox("Your SPUM sprites data were deleted from Resources folder, Please check data is available",MessageType.Error);
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}
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else
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{
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if(SPB._spriteOBj._backList[0] == null)
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{
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EditorGUILayout.HelpBox("Your sprite sync data deleted, please resync",MessageType.Error);
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if (GUILayout.Button("Sync Sprites",GUILayout.Height(50)))
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{
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SPB._spriteOBj.ResyncData();
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}
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}
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else
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{
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if (GUILayout.Button("Resync Sprites",GUILayout.Height(50)))
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{
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SPB._spriteOBj.ResyncData();
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}
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base.OnInspectorGUI();
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}
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}
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}
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}
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