+ Ui Particle package + Unity UI Extensions package + AnimateUIMaterials-main package + AllIn1VfxToolkit package + Title 변경 중 오류 수정 + 전투 플레이어 죽을 때, 플레이어의 스킬 모두 중단 + 전투 플레이어의 스킬 게이지 Ui가 100%가 되었을 때, 하이라이트 효과 추가 + Bloom Volume 추가
55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace AllIn1VfxToolkit.DemoAssets.TexturesDemo.Scripts
|
|
{
|
|
public class AllIn1DemoScaleTween : MonoBehaviour
|
|
{
|
|
[SerializeField] private float maxTweenScale = 2.0f;
|
|
[SerializeField] private float minTweenScale = 0.8f;
|
|
[SerializeField] private float tweenSpeed = 15f;
|
|
|
|
private bool isTweening = false;
|
|
private float currentScale = 1f, iniScale;
|
|
private Vector3 scaleToApply = Vector3.one;
|
|
|
|
private void Start()
|
|
{
|
|
iniScale = transform.localScale.x;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if(!isTweening) return;
|
|
currentScale = Mathf.Lerp(currentScale, iniScale, Time.unscaledDeltaTime * tweenSpeed);
|
|
UpdateScaleToApply();
|
|
ApplyScale();
|
|
if(Mathf.Abs(currentScale - 1f) < 0.02f) isTweening = false;
|
|
}
|
|
|
|
private void UpdateScaleToApply()
|
|
{
|
|
scaleToApply.x = currentScale;
|
|
scaleToApply.y = currentScale;
|
|
}
|
|
|
|
private void ApplyScale()
|
|
{
|
|
transform.localScale = scaleToApply;
|
|
}
|
|
|
|
public void ScaleUpTween()
|
|
{
|
|
isTweening = true;
|
|
currentScale = iniScale * maxTweenScale;
|
|
UpdateScaleToApply();
|
|
}
|
|
|
|
public void ScaleDownTween()
|
|
{
|
|
isTweening = true;
|
|
currentScale = iniScale * minTweenScale;
|
|
UpdateScaleToApply();
|
|
}
|
|
}
|
|
} |