CapersProject/Assets/02.Scripts/Ui/GameTimeUi.cs
Nam Tae Gun 04fbc8c7d4 #7 상호작용 가구 추가 중
+ FireWood, Pot, PowerSwitch 가구 추가
+ GameTimeData 추가
2024-07-09 05:06:22 +09:00

41 lines
1.0 KiB
C#

using System;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Uis
{
public class GameTimeUi : MonoBehaviour
{
[SerializeField]
private Transform _handHour;
private GameTimeManager _gameTimeManager;
private TimeSpan _currentTime;
private void Awake()
{
_gameTimeManager = GameTimeManager.Instance;
}
private void Start()
{
InitializeComponents();
}
private void Update()
{
var currentTime = _gameTimeManager.GetCurrentGameTime();
var hours = (float)currentTime.TotalHours % 24;
var minutes = currentTime.Minutes;
var hourAngle = -360f * (hours / 24f) - (minutes / 60f) * 15f;
_handHour.localRotation = Quaternion.Euler(0, 0, hourAngle);
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_handHour = transform.Find("Clock/HourHand");
}
}
}