CapersProject/Assets/02.Scripts/BlueWater/Character/Npc/Customer/State/UpsetState.cs
2025-02-10 11:13:46 +09:00

37 lines
1016 B
C#

using DDD.Interfaces;
namespace DDD.Npcs.Customers
{
public class UpsetState : IStateMachine<Customer>
{
public void EnterState(Customer character)
{
if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.Upset, true);
}
else if (character.CustomerSkin == CustomerSkin.Witch)
{
character.SpineController.PlayAnimation(WitchSpineAnimation.Upset, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.Upset, true);
}
}
public void UpdateState(Customer character)
{
if (character.IsMoving)
{
character.StateMachineController.TransitionToState(character.WalkingState, character);
}
}
public void ExitState(Customer character)
{
}
}
}