90 lines
2.1 KiB
C#
90 lines
2.1 KiB
C#
using System.Collections;
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using BlueWater;
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using BlueWater.Audios;
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using TMPro;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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public class TitleSetting : MonoBehaviour
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{
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[SerializeField]
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private GameObject _panel;
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[SerializeField]
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private Slider _masterVolume;
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[SerializeField]
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private Slider _bgmVolume;
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[SerializeField]
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private Slider _sfxVolume;
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[SerializeField]
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private TMP_Dropdown _languageDropdown;
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private AudioManager _audioManager;
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private InputAction _cancelAction;
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private void Start()
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{
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_audioManager = AudioManager.Instance;
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var masterVolume = ES3.Load("MasterVolume", 1f);
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SetMasterVolume(masterVolume);
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var bgmVolume = ES3.Load("BgmVolume", 1f);
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SetBgmVolume(bgmVolume);
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var sfxVolume = ES3.Load("SfxVolume", 1f);
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SetSfxVolume(sfxVolume);
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StartCoroutine(nameof(InitializeLanguage));
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}
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public void SetMasterVolume(float value)
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{
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_audioManager.SetMasterVolume(value);
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_masterVolume.value = value;
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ES3.Save("MasterVolume", value);
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}
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public void SetBgmVolume(float value)
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{
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_audioManager.SetBgmVolume(value);
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_bgmVolume.value = value;
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ES3.Save("BgmVolume", value);
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}
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public void SetSfxVolume(float value)
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{
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_audioManager.SetSfxVolume(value);
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_sfxVolume.value = value;
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ES3.Save("SfxVolume", value);
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}
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private IEnumerator InitializeLanguage()
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{
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yield return new WaitUntil(() => LocalizationManager.Instance.IsInitialized);
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var languageIndex = LocalizationManager.Instance.GetCurrentLocaleIndex();
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_languageDropdown.value = languageIndex;
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}
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public void ChangeLanguage(int localeType)
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{
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_languageDropdown.value = localeType;
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LocalizationManager.Instance.ChangeLocale((LocaleType)localeType);
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}
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public void ShowUi()
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{
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_panel.SetActive(true);
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}
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public void HideUi()
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{
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_panel.SetActive(false);
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}
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}
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