CapersProject/Assets/02.Scripts/TycoonCameraManager.cs
2024-11-17 13:29:57 +09:00

198 lines
6.1 KiB
C#

using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using Unity.Cinemachine;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Serialization;
namespace BlueWater
{
public enum TycoonCameraType
{
Base = 0,
Storage
}
public class TycoonCameraManager : Singleton<TycoonCameraManager>
{
// Components
#region Components
[Title("카메라")]
[field: SerializeField]
public Camera MainCamera { get; private set; }
[field: SerializeField]
public Camera UiCamera { get; private set; }
[field: SerializeField]
public Camera LiquidOverlayCamera { get; private set; }
[SerializeField]
private Transform cameraLocation;
[field: SerializeField]
public CinemachineCamera BaseCamera { get; private set; }
[field: SerializeField]
public CinemachineCamera StorageCamera { get; private set; }
[SerializeField]
private Transform _confinerCollider;
[SerializeField]
private Vector3 _transparencySortAxis;
[Title("줌")]
[SerializeField]
private Vector2 _cameraDistance = new(5f, 10f);
[SerializeField, Range(0.01f, 1f)]
private float _zoomPower = 0.5f;
[SerializeField, Range(1f, 10f)]
private float _zoomLerpSpeed = 5f;
[SerializeField]
private Vector3 _zoomOutConfinerScale = new(1f, 1f, 0f);
[SerializeField]
private Vector3 _zoomInConfinerScale = new(10f, 10f, 10f);
// Variables
private CinemachineBrain _cinemachineBrain;
private CinemachinePositionComposer _baseCameraComposer;
private List<CinemachineCamera> _cinemachineCameras = new();
private InputAction _zoomInAction;
private InputAction _zoomOutAction;
private float _targetCameraDistance;
#endregion
// Unity events
#region Unity events
private void OnValidate()
{
SetTransparencySortAxis();
}
protected override void OnAwake()
{
Initialize();
}
private void Start()
{
_zoomInAction = PlayerInputKeyManager.Instance.GetAction(InputActionMaps.Tycoon, "ZoomIn");
_zoomOutAction = PlayerInputKeyManager.Instance.GetAction(InputActionMaps.Tycoon, "ZoomOut");
_zoomInAction.performed += OnZoomChanged;
_zoomOutAction.performed += OnZoomChanged;
_zoomInAction.canceled += OnZoomChanged;
_zoomOutAction.canceled += OnZoomChanged;
_targetCameraDistance = _baseCameraComposer.CameraDistance;
}
private void LateUpdate()
{
var lerpTime = Time.deltaTime * _zoomLerpSpeed;
_baseCameraComposer.CameraDistance = Mathf.Lerp(
_baseCameraComposer.CameraDistance,
_targetCameraDistance,
lerpTime
);
var normalizedT = (_baseCameraComposer.CameraDistance - _cameraDistance.x) / (_cameraDistance.y - _cameraDistance.x);
_confinerCollider.localScale = Vector3.Lerp(
_zoomInConfinerScale,
_zoomOutConfinerScale,
normalizedT
);
}
private void OnDestroy()
{
_zoomInAction.performed -= OnZoomChanged;
_zoomOutAction.performed -= OnZoomChanged;
_zoomInAction.canceled -= OnZoomChanged;
_zoomOutAction.canceled -= OnZoomChanged;
}
#endregion
// Initialize methods
#region Initialize methods
[Button("셋팅 초기화")]
private void Initialize()
{
cameraLocation = GameObject.Find("CinemachineCameras").transform;
MainCamera = GetComponent<Camera>();
UiCamera = MainCamera.transform.Find("UiCamera").GetComponent<Camera>();
LiquidOverlayCamera = GameObject.Find("LiquidOverlayCamera").GetComponent<Camera>();
_cinemachineBrain = GetComponent<CinemachineBrain>();
BaseCamera = cameraLocation.Find("BaseCamera").GetComponent<CinemachineCamera>();
StorageCamera = cameraLocation.Find("StorageCamera").GetComponent<CinemachineCamera>();
_baseCameraComposer = BaseCamera.GetComponent<CinemachinePositionComposer>();
_cinemachineCameras.Add(BaseCamera);
_cinemachineCameras.Add(StorageCamera);
SetMainCamera(TycoonCameraType.Base);
}
#endregion
// Methods
#region Methods
public void SetFollow(Transform target)
{
BaseCamera.Follow = target;
}
public void SetMainCamera(TycoonCameraType tycoonCameraType)
{
var newMainCamera = tycoonCameraType switch
{
TycoonCameraType.Base => BaseCamera,
TycoonCameraType.Storage => StorageCamera,
_ => throw new ArgumentOutOfRangeException(nameof(tycoonCameraType), tycoonCameraType, null)
};
foreach (var element in _cinemachineCameras)
{
element.Priority = 0;
}
newMainCamera.Priority = 1;
SetTransparencySortAxis();
}
private void SetTransparencySortAxis()
{
var camera = Camera.main;
camera.transparencySortMode = TransparencySortMode.CustomAxis;
camera.transparencySortAxis = _transparencySortAxis;
}
private void OnZoomChanged(InputAction.CallbackContext context)
{
var zoomDirection = _zoomOutAction.ReadValue<float>() - _zoomInAction.ReadValue<float>();
_targetCameraDistance = Mathf.Clamp(
_targetCameraDistance + zoomDirection * _zoomPower,
_cameraDistance.x,
_cameraDistance.y
);
}
#endregion
}
}