CapersProject/Assets/02.Scripts/Prop/Tycoon/Pump.cs
2024-11-17 13:29:57 +09:00

106 lines
3.0 KiB
C#

using System;
using BlueWater.Players;
using BlueWater.Uis;
using UnityEngine;
namespace BlueWater.Tycoons
{
[Serializable]
public class Pump : InteractionFurniture
{
[SerializeField]
private SpineController _spineController;
[SerializeField]
private float _playerHoldingTime = 1f;
[SerializeField]
private PumpingMessage _pumpingMessageObject;
[SerializeField]
private Vector3 _offset;
[SerializeField, Range(0, 1000)]
private int addedLiquid = 400;
private bool _isPlayerInteracting;
protected override void Awake()
{
base.Awake();
_spineController = GetComponent<SpineController>();
}
protected override void Start()
{
base.Start();
_spineController.PlayAnimation("Idle", true);
}
private void Update()
{
if (IsShowing)
{
var holdingGauge = Mathf.Clamp(HoldingElapsedTime / _playerHoldingTime, 0f, 1f);
EventManager.InvokeHoldInteracting(holdingGauge);
}
if (HoldingElapsedTime > _playerHoldingTime)
{
HoldingElapsedTime -= _playerHoldingTime;
EventManager.InvokeAddBarrels(addedLiquid);
var pumpingMessage = Instantiate(_pumpingMessageObject, transform.position + _offset,
Quaternion.identity, TycoonUiManager.Instance.WorldCanvas.transform);
pumpingMessage.Initialize(addedLiquid);
}
if (_isPlayerInteracting)
{
HoldingElapsedTime += Time.deltaTime;
}
else
{
if (HoldingElapsedTime > 0f)
{
HoldingElapsedTime -= Time.deltaTime;
}
}
}
public override void Interaction()
{
GameManager.Instance.CurrentTycoonPlayer.IsPumping = true;
_isPlayerInteracting = true;
_spineController.PlayAnimation("Run", true);
}
public override void CancelInteraction()
{
GameManager.Instance.CurrentTycoonPlayer.IsPumping = false;
_isPlayerInteracting = false;
_spineController.PlayAnimation("Idle", true);
}
public override bool CanInteraction()
{
return !GameManager.Instance.CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpAnything();
}
public override void ShowInteractionUi()
{
_spineController.EnableCustomMaterial();
EventManager.InvokeShowInteractionUi(InteractionMessage);
IsShowing = true;
}
public override void HideInteractionUi()
{
_spineController.DisableCustomMaterial();
EventManager.InvokeHideInteractionUi();
IsShowing = false;
}
}
}