CapersProject/Assets/02.Scripts/Character/Player/Tycoon/TycoonPlayer.cs
2024-11-17 13:29:57 +09:00

217 lines
7.5 KiB
C#

using BlueWater.Interfaces;
using BlueWater.Items;
using BlueWater.Tycoons;
using BlueWater.Uis;
using Sirenix.OdinInspector;
using Spine.Unity;
using UnityEngine;
using UnityEngine.InputSystem;
namespace BlueWater.Players.Tycoons
{
public static class TycoonPlayerSpineAnimation
{
public const string Idle = "Idle";
public const string Walking = "Run";
public const string ServingIdle = "ServingIdle";
public const string Serving = "Serving";
public const string Dash = "Dash";
public const string CleaningFloor = "CleaningFloor";
public const string CleaningTable = "CleaningTable";
public const string MakingCocktail = "BeerMaker";
public const string Pumping = "AttackWhip";
public const string AttackSlime = "AttackSlime";
public const string AttackBat = "AttackBat";
}
[DefaultExecutionOrder(-1)]
public class TycoonPlayer : MonoBehaviour
{
// Variables
#region Variables
// Components
[field: SerializeField]
public Rigidbody Rigidbody { get; private set; }
[field: SerializeField]
public CapsuleCollider CharacterCollider { get; private set; }
[field: SerializeField]
public PlayerInput PlayerInput { get; private set; }
[field: SerializeField]
public Transform VisualLook { get; private set; }
[field: SerializeField]
public SkeletonAnimation SkeletonAnimation { get; private set; }
[field: SerializeField]
public InteractionCanvas InteractionCanvas { get; private set; }
[field: SerializeField]
public SpineController SpineController { get; private set; }
[field: SerializeField]
public PlayerHealthPoint PlayerHealthPoint { get; private set; }
[field: SerializeField]
public TycoonInput TycoonInput { get; private set; }
[field: SerializeField]
public TycoonMovement TycoonMovement { get; private set; }
[field: SerializeField]
public TycoonPickupHandler TycoonPickupHandler { get; private set; }
[SerializeField]
private PayMoneyUi _payMoneyUiObject;
[SerializeField]
private Vector3 _offset = new(0f, 1.5f, 0f);
public bool IsCleaningFloor { get; set; }
public bool IsCleaningTable { get; set; }
public bool IsMakingCocktail { get; set; }
public bool IsPumping { get; set; }
// State
public StateMachineController<TycoonPlayer> StateMachineController { get; private set; }
public IStateMachine<TycoonPlayer> IdleState { get; private set; }
public IStateMachine<TycoonPlayer> WalkingState { get; private set; }
public IStateMachine<TycoonPlayer> DashState { get; private set; }
public IStateMachine<TycoonPlayer> InteractionState { get; private set; }
#endregion
// Unity events
#region Unity events
private void Awake()
{
InitializeComponents();
if (!GameManager.Instance.CurrentTycoonPlayer)
{
GameManager.Instance.SetCurrentTycoonPlayer(this);
}
}
private void Start()
{
EventManager.OnDead += Die;
EventManager.OnMakeCocktailCompleted += MakeCocktailCompleted;
EventManager.OnCocktailDiscarded += DiscardCocktail;
EventManager.OnCocktailServedToCustomer += ServedCocktail;
EventManager.OnChangedRandomCocktail += ChangeCocktail;
TycoonMovement.OnSucceedDash += DashSucceed;
IdleState = new IdleState();
WalkingState = new WalkingState();
DashState = new DashState();
InteractionState = new InteractionState();
StateMachineController = new StateMachineController<TycoonPlayer>(this, IdleState);
}
private void Update()
{
StateMachineController.UpdateState(this);
}
private void OnDestroy()
{
EventManager.OnDead -= Die;
EventManager.OnMakeCocktailCompleted -= MakeCocktailCompleted;
EventManager.OnCocktailDiscarded -= DiscardCocktail;
EventManager.OnCocktailServedToCustomer -= ServedCocktail;
EventManager.OnChangedRandomCocktail -= ChangeCocktail;
TycoonMovement.OnSucceedDash -= DashSucceed;
}
#endregion
// Initialize methods
#region Initialize methods
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
Rigidbody = GetComponent<Rigidbody>();
CharacterCollider = GetComponent<CapsuleCollider>();
PlayerInput = GetComponent<PlayerInput>();
VisualLook = transform.Find("VisualLook");
SkeletonAnimation = VisualLook.GetComponent<SkeletonAnimation>();
InteractionCanvas = transform.GetComponentInChildren<InteractionCanvas>();
SpineController = GetComponent<SpineController>();
PlayerHealthPoint = GetComponent<PlayerHealthPoint>();
TycoonInput = GetComponent<TycoonInput>();
TycoonMovement = GetComponent<TycoonMovement>();
TycoonPickupHandler = GetComponent<TycoonPickupHandler>();
var renderer = VisualLook.GetComponent<Renderer>();
renderer.sortingLayerName = "Default";
renderer.sortingOrder = 5;
}
#endregion
// Methods
#region Methods
private void Die()
{
var saveGold = (int)(TycoonManager.Instance.TycoonStatus.CurrentGold * TycoonManager.Instance.TycoonStatus.EndGoldMultiplier);
ES3.Save("EndGold", saveGold);
}
public void MakeCocktailCompleted(CocktailData cocktailData, bool isMadePlayer)
{
if (!isMadePlayer) return;
InteractionCanvas.BalloonUi.SetItemImage(cocktailData);
if (TycoonManager.Instance.TycoonStatus.CurrentPassiveCard != PassiveCard.MakingBonus || cocktailData.Idx == "Cocktail000") return;
var tip = (int)(TycoonManager.Instance.GetCurrentLevelData().Gold * TycoonManager.Instance.TycoonStatus.TipMultiplier);
if (tip > 0)
{
var payMoneyUi = Instantiate(_payMoneyUiObject, transform.position + _offset,
Quaternion.identity, TycoonUiManager.Instance.WorldCanvas.transform);
payMoneyUi.Initialize(tip, true);
}
}
public void DiscardCocktail(CocktailData cocktailData, bool isDiscardedPlayer)
{
if (!isDiscardedPlayer) return;
TycoonPickupHandler.DiscardItem();
InteractionCanvas.BalloonUi.DiscardItem();
}
public void ServedCocktail(CocktailData cocktailData, bool isServedPlayer)
{
if (!isServedPlayer) return;
TycoonPickupHandler.ServedItem(cocktailData);
InteractionCanvas.BalloonUi.DiscardItem();
}
public void ChangeCocktail(CocktailData cocktailData)
{
InteractionCanvas.BalloonUi.SetItemImage(cocktailData);
TycoonPickupHandler.ChangeItem(cocktailData);
}
private void DashSucceed()
{
StateMachineController.TransitionToState(DashState, this);
}
#endregion
}
}