CapersProject/Assets/02.Scripts/Character/Player/Tycoon/TycoonInput.cs
2024-11-17 13:29:57 +09:00

121 lines
3.8 KiB
C#

using System.Collections.Generic;
using BlueWater.Interfaces;
using BlueWater.Utility;
using UnityEngine;
using UnityEngine.InputSystem;
namespace BlueWater.Players.Tycoons
{
public class TycoonInput : MonoBehaviour
{
// variables
#region variables
private List<IPlayerInteraction> _playerInteractions = new();
private IPlayerInteraction _closestInteraction;
private IPlayerInteraction _previousInteraction;
private InputAction _interactionAction;
private InputAction _developKey01Action;
#endregion
#region Unity events
private void Start()
{
_interactionAction = PlayerInputKeyManager.Instance.GetAction(InputActionMaps.Tycoon, "Interaction");
_developKey01Action = PlayerInputKeyManager.Instance.GetAction(InputActionMaps.Tycoon, "DevelopKey01");
_interactionAction.performed += OnInteraction;
_interactionAction.canceled += OnInteraction;
_developKey01Action.performed += OnDevelopKey01;
}
private void Update()
{
_closestInteraction = GetClosestInteraction();
if (_closestInteraction != null)
{
_closestInteraction.ShowInteractionUi();
if (_previousInteraction != null && _closestInteraction != _previousInteraction)
{
_previousInteraction.HideInteractionUi();
}
_previousInteraction = _closestInteraction;
}
else
{
_previousInteraction?.CancelInteraction();
_previousInteraction?.HideInteractionUi();
_previousInteraction = null;
}
}
private void OnDestroy()
{
_interactionAction.performed -= OnInteraction;
_interactionAction.canceled -= OnInteraction;
_developKey01Action.performed -= OnDevelopKey01;
}
#endregion
// Player input methods
#region Player input methods
// Tycoon
public void OnInteraction(InputAction.CallbackContext context)
{
if (context.performed)
{
_closestInteraction?.Interaction();
}
else if (context.canceled)
{
_closestInteraction?.CancelInteraction();
}
}
public void OnDevelopKey01(InputAction.CallbackContext context)
{
EventManager.InvokeCreateServerCrew();
EventManager.InvokeCreateCleanerCrew();
EventManager.InvokeCreateBartenderCrew();
}
#endregion
#region Methods
public void RegisterPlayerInteraction(IPlayerInteraction playerInteraction)
{
Utils.RegisterList(_playerInteractions, playerInteraction);
}
public void UnregisterPlayerInteraction(IPlayerInteraction playerInteraction)
{
Utils.UnregisterList(_playerInteractions, playerInteraction);
}
private IPlayerInteraction GetClosestInteraction()
{
IPlayerInteraction closestInteraction = null;
var closestDistance = float.MaxValue;
foreach (var interaction in _playerInteractions)
{
if (!interaction.CanInteraction()) continue;
var distance = Vector3.Distance(transform.position, interaction.CenterTransform.position);
if (distance > interaction.InteractionRadius || distance >= closestDistance) continue;
closestDistance = distance;
closestInteraction = interaction;
}
return closestInteraction;
}
#endregion
}
}