37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
using BlueWater.Interfaces;
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namespace BlueWater.Players.Tycoons
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{
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public class IdleState : IStateMachine<TycoonPlayer>
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{
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private bool _previousIsPickedUpAnything;
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public void EnterState(TycoonPlayer character)
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{
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_previousIsPickedUpAnything = character.TycoonPickupHandler.IsPickedUpAnything();
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character.SpineController.PlayAnimation(_previousIsPickedUpAnything ? TycoonPlayerSpineAnimation.ServingIdle : TycoonPlayerSpineAnimation.Idle, true);
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}
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public void UpdateState(TycoonPlayer character)
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{
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if (character.TycoonMovement.IsMoving)
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{
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character.StateMachineController.TransitionToState(character.WalkingState, character);
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}
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else if (character.IsMakingCocktail || character.IsCleaningFloor || character.IsCleaningTable || character.IsPumping)
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{
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character.StateMachineController.TransitionToState(character.InteractionState, character);
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}
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else if (character.TycoonPickupHandler.IsPickedUpAnything() != _previousIsPickedUpAnything)
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{
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EnterState(character);
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}
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}
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public void ExitState(TycoonPlayer character)
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{
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}
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}
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}
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