CapersProject/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/Data/SpikeBarrageData.cs

41 lines
1.6 KiB
C#

using UnityEngine;
namespace BlueWater.Enemies.Bosses.SandMole.Skills
{
[CreateAssetMenu(fileName = "SpikeBarrageData", menuName = "ScriptableObjects/Skills/SandMole/SpikeBarrageData", order = (int)SandMoleSkill.SpikeBarrage)]
public class SpikeBarrageData : SkillData
{
[field: SerializeField]
public float DissolveTime { get; private set; } = 1f;
[field: SerializeField]
public float SpawnDissolveTime { get; private set; } = 1f;
[field: SerializeField]
public GameObject SpikePrefab { get; private set; }
[field: SerializeField, Range(0f, 360f), Tooltip("첫 발사체의 y축 각도\n0은 ↑ 숫자가 커질수록 시계방향으로")]
public int StartAngle { get; private set; }
[field: SerializeField]
public int SpikeCount { get; private set; } = 48;
[field: SerializeField, Tooltip("다음 발사체와의 시간 간격")]
public float SpikeInterval { get; private set; } = 0.1f;
[field: SerializeField, Tooltip("다음 발사체와의 각도 간격")]
public float AngleStep { get; private set; } = 15f;
[field: SerializeField]
public float ProjectileSpeed { get; private set; } = 25f;
[field: SerializeField]
public float PushPower { get; private set; } = 3.5f;
[field: SerializeField]
public float SlowDuration { get; private set; } = 3f;
[field: SerializeField]
public float MoveSpeedCoefficient { get; private set; } = 0.3f;
}
}