29 lines
1012 B
C#
29 lines
1012 B
C#
using UnityEngine;
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namespace BlueWater.Enemies.Bosses.SandMole.Skills
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{
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[CreateAssetMenu(fileName = "MultiThrowSpikesData", menuName = "ScriptableObjects/Skills/SandMole/MultiThrowSpikesData", order = (int)SandMoleSkill.MultiThrowSpikes)]
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public class MultiThrowSpikesData : SkillData
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{
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[field: SerializeField]
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public GameObject SpikePrefab { get; private set; }
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[field: SerializeField]
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public int SpikeCount { get; private set; } = 4;
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[field: SerializeField]
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public float SpikeInterval { get; private set; } = 0.5f;
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[field: SerializeField]
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public float ProjectileSpeed { get; private set; } = 25f;
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[field: SerializeField]
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public float PushPower { get; private set; } = 3.5f;
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[field: SerializeField]
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public float SlowDuration { get; private set; } = 3f;
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[field: SerializeField]
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public float MoveSpeedCoefficient { get; private set; } = 0.3f;
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}
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} |