230 lines
8.9 KiB
C#
230 lines
8.9 KiB
C#
using System;
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using System.Collections;
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using BlueWater.Audios;
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using BlueWater.Interfaces;
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using BlueWater.Utility;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills
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{
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public class SkyFallSmash : BaseSkill
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{
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[Title("추가 옵션")]
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[SerializeField]
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private DecalProjector _stunIndicator;
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private SkyFallSmashData _skyFallSmashData;
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private Rhinoceros _rhinoceros;
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private AnimationController _animationController;
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private Collider _targetCollider;
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private static readonly int _colorHash = Shader.PropertyToID("_Color");
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protected override void BasicSetting()
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{
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if (!_rhinoceros)
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{
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_rhinoceros = SkillUser.GetComponent<Rhinoceros>();
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_animationController = _rhinoceros.AnimationController;
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_targetCollider = _rhinoceros.Target;
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}
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_skyFallSmashData = (SkyFallSmashData)SkillData;
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HitColliders = new Collider[4];
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if (IsUsingIndicator)
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{
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if (Indicator)
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{
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Indicator.scaleMode = DecalScaleMode.InheritFromHierarchy;
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Indicator.material = new Material(Indicator.material);
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Indicator.material.SetFloat(_fillHash, 0f);
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}
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if (_stunIndicator)
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{
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_stunIndicator.scaleMode = DecalScaleMode.InheritFromHierarchy;
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_stunIndicator.material = new Material(_stunIndicator.material);
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_stunIndicator.material.SetColor(_colorHash, _skyFallSmashData.StunColor);
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_stunIndicator.material.SetFloat(_fillHash, 0f);
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}
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}
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}
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protected override void ShowIndicator()
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{
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if (IsUsingIndicator)
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{
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if (Indicator)
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{
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Indicator.material.SetFloat(_fillHash, 0);
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Indicator.enabled = true;
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}
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if (_stunIndicator)
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{
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_stunIndicator.material.SetFloat(_fillHash, 0);
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_stunIndicator.enabled = true;
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}
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}
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}
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protected override void HideIndicator()
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{
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if (IsUsingIndicator)
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{
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if (Indicator)
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{
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Indicator.enabled = false;
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Indicator.material.SetFloat(_fillHash, 0);
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}
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if (_stunIndicator)
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{
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_stunIndicator.enabled = false;
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_stunIndicator.material.SetFloat(_fillHash, 0);
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}
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}
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}
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public override void ActivateSkill(params Action[] actions)
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{
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Utils.StartUniqueCoroutine(this, ref SkillCoroutineInstance, SkillCoroutine(actions));
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}
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private IEnumerator SkillCoroutine(params Action[] actions)
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{
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EnableSkill = false;
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_rhinoceros.StopMove();
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_animationController.SetAnimationParameter("skillIndex", (int)RhinocerosSkill.SkyFallSmash);
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var animationStarted = false;
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yield return StartCoroutine(_animationController.WaitForAnimationToRun("SkyFallJump",
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success => animationStarted = success));
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if (!animationStarted)
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{
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EndSkill(0, actions[0]);
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yield break;
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}
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_rhinoceros.Rigidbody.isKinematic = true;
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while (_animationController.IsComparingCurrentAnimation("SkyFallJump")
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&& _animationController.GetCurrentAnimationNormalizedTime() <= 1f)
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{
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yield return null;
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}
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var elapsedTime = 0f;
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var startPosition = SkillUser.transform.position;
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var endPosition = startPosition + Vector3.up * _skyFallSmashData.JumpHeight;
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while (elapsedTime <= _skyFallSmashData.JumpTime)
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{
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elapsedTime += Time.deltaTime;
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SkillUser.transform.position = Vector3.Lerp(startPosition, endPosition, elapsedTime / _skyFallSmashData.JumpTime);
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yield return null;
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}
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SkillUser.transform.position = endPosition;
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yield return new WaitForSeconds(_skyFallSmashData.WaitTime);
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var targetPosition = _targetCollider.transform.position;
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transform.position = targetPosition + Vector3.up * SkillData.Radius;
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transform.localScale = Vector3.one * (SkillData.Radius * 2f);
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_stunIndicator.transform.localScale = Vector3.one * (_skyFallSmashData.StunRadiusCoefficient * 2f);
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startPosition = targetPosition + Vector3.up * _skyFallSmashData.JumpHeight;
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endPosition = targetPosition;
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ShowIndicator();
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elapsedTime = 0f;
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var fill = 1 / SkillData.CastingTime;
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while (elapsedTime <= SkillData.CastingTime)
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{
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elapsedTime += Time.deltaTime;
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if (IsUsingIndicator)
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{
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var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
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if (Indicator)
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{
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Indicator.material.SetFloat(_fillHash, fillValue);
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}
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if (_stunIndicator)
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{
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_stunIndicator.material.SetFloat(_fillHash, fillValue);
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}
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}
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yield return null;
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}
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elapsedTime = 0f;
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while (elapsedTime <= _skyFallSmashData.FallTime)
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{
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elapsedTime += Time.deltaTime;
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SkillUser.transform.position = Vector3.Lerp(startPosition, endPosition, elapsedTime / _skyFallSmashData.FallTime);
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yield return null;
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}
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HideIndicator();
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SkillUser.transform.position = endPosition;
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_rhinoceros.Rigidbody.isKinematic = false;
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AudioManager.Instance.PlaySfx("SkyFallSmash");
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VisualFeedbackManager.Instance.CameraShake(CombatCameraManager.Instance.BaseCombatCamera,
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_skyFallSmashData.CameraShakingPower, _skyFallSmashData.CameraShakingDuration);
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var centerPosition = transform.position;
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var hitCount = Physics.OverlapSphereNonAlloc(centerPosition, SkillData.Radius, HitColliders, _skyFallSmashData.TargetLayer, QueryTriggerInteraction.Collide);
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var stunRange = SkillData.Radius * _skyFallSmashData.StunRadiusCoefficient;
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var stunHitCount = Physics.OverlapSphereNonAlloc(centerPosition, stunRange, HitColliders, _skyFallSmashData.TargetLayer, QueryTriggerInteraction.Collide);
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for (var i = 0; i < hitCount; i++)
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{
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var iDamageable = HitColliders[i].GetComponentInParent<IDamageable>();
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if (iDamageable == null || !iDamageable.CanDamage()) continue;
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iDamageable.TakeDamage(SkillData.Damage);
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}
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for (var i = 0; i < stunHitCount; i++)
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{
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var hitCollider = HitColliders[i];
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var iStunnable = hitCollider.transform.GetComponentInParent<IStunnable>();
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if (iStunnable != null && iStunnable.CanStun())
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{
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iStunnable.Stun(_skyFallSmashData.StunDuration);
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var iPhysicMovable = hitCollider.GetComponentInParent<IPhysicMovable>();
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var hitVector = hitCollider.transform.position - transform.position;
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hitVector.y = 0f;
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var hitDirection = hitVector.normalized;
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hitDirection = hitDirection == Vector3.zero ? Vector3.right : hitDirection;
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var hitDistance = hitVector.magnitude;
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var powerCoefficient = stunRange - hitDistance;
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var addForcePower = powerCoefficient / stunRange * _skyFallSmashData.PushPowerCoefficient;
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iPhysicMovable.SetPush(hitDirection, addForcePower);
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}
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}
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EndSkill(SkillData.Cooldown, actions[0]);
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}
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private void EndSkill(float cooldown, Action action)
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{
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Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
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_animationController.SetAnimationParameter("skillIndex", (int)RhinocerosSkill.None);
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action?.Invoke();
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Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
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}
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}
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} |