CapersProject/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/HammerSlam.cs

148 lines
5.6 KiB
C#

using System;
using System.Collections;
using BlueWater.Audios;
using BlueWater.Interfaces;
using BlueWater.Utility;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills
{
public class HammerSlam : BaseSkill
{
[Title("추가 옵션")]
[SerializeField]
private bool _isDrawingGizmo = true;
private HammerSlamData _hammerSlamData;
private Rhinoceros _rhinoceros;
private AnimationController _animationController;
private Collider _targetCollider;
private Vector3 _attackStartPosition;
private void OnDrawGizmos()
{
if (!_isDrawingGizmo || !IsUsingSkill) return;
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(_attackStartPosition, SkillData.Radius);
}
protected override void BasicSetting()
{
if (!_rhinoceros)
{
_rhinoceros = SkillUser.GetComponent<Rhinoceros>();
_animationController = _rhinoceros.AnimationController;
_targetCollider = _rhinoceros.Target;
}
_hammerSlamData = (HammerSlamData)SkillData;
HitColliders = new Collider[5];
base.BasicSetting();
}
public override bool CanSkill()
{
if (!EnableSkill) return false;
var targetDistance = Vector3.Distance(SkillUser.transform.position,_targetCollider.transform.position);
return targetDistance <= SkillData.Radius + _hammerSlamData.AttackOffset;
}
public override void ActivateSkill(params Action[] actions)
{
Utils.StartUniqueCoroutine(this, ref SkillCoroutineInstance, SkillCoroutine(actions));
}
private IEnumerator SkillCoroutine(params Action[] actions)
{
EnableSkill = false;
_rhinoceros.StopMove();
_animationController.SetAnimationParameter("skillIndex", (int)RhinocerosSkill.HammerSlam);
var animationStarted = false;
yield return StartCoroutine(_animationController.WaitForAnimationToRun("HammerSlam",
success => animationStarted = success));
if (!animationStarted)
{
EndSkill(0, actions[0]);
yield break;
}
IsUsingSkill = true;
var userStartPosition = SkillUser.transform.position;
var targetPosition = _targetCollider.transform.position;
var targetVector = targetPosition - userStartPosition;
targetVector.y = 0f;
var targetDirection = targetVector.normalized;
_rhinoceros.CurrentDirection = targetDirection;
_attackStartPosition = userStartPosition + targetDirection * _hammerSlamData.AttackOffset;
transform.position = _attackStartPosition + Vector3.up * SkillData.Radius;
transform.localScale = Vector3.one * (SkillData.Radius * 2f);
ShowIndicator();
var elapsedTime = 0f;
var fill = 1 / SkillData.CastingTime;
while (elapsedTime <= SkillData.CastingTime)
{
elapsedTime += Time.deltaTime;
if (IsUsingIndicator && Indicator)
{
var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
Indicator.material.SetFloat(_fillHash, fillValue);
}
yield return null;
}
AudioManager.Instance.PlaySfx("HammerSlam");
var hitCount = Physics.OverlapSphereNonAlloc(_attackStartPosition, SkillData.Radius, HitColliders,
_hammerSlamData.TargetLayer, QueryTriggerInteraction.Collide);
for (var i = 0; i < hitCount; i++)
{
var hitCollider = HitColliders[i];
var iDamageable = hitCollider.GetComponentInParent<IDamageable>();
if (iDamageable == null || !iDamageable.CanDamage()) continue;
iDamageable.TakeDamage(SkillData.Damage);
var iStunnable = hitCollider.transform.GetComponentInParent<IStunnable>();
iStunnable?.TryStun(_hammerSlamData.StunDuration);
var iPhysicMovable = hitCollider.GetComponentInParent<IPhysicMovable>();
if (iPhysicMovable == null) continue;
var hitVector = hitCollider.transform.position - SkillUser.transform.position;
hitVector.y = 0f;
var hitDirection = hitVector.normalized;
iPhysicMovable.SetPush(hitDirection, _hammerSlamData.PushPower);
}
HideIndicator();
while (_animationController.IsComparingCurrentAnimation("HammerSlam")
&& _animationController.GetCurrentAnimationNormalizedTime() <= 1f)
{
yield return null;
}
EndSkill(SkillData.Cooldown, actions[0]);
}
private void EndSkill(float cooldown, Action action)
{
Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
_animationController.SetAnimationParameter("skillIndex", (int)RhinocerosSkill.None);
action?.Invoke();
IsUsingSkill = false;
Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
}
}
}