CapersProject/Assets/02.Scripts/Skill/Enemy/Boss/Rhinoceros/Data/SeismicThrustData.cs

23 lines
1.0 KiB
C#

using UnityEngine;
namespace BlueWater.Enemies.Bosses.Rhinoceros.Skills
{
[CreateAssetMenu(fileName = "SeismicThrustData", menuName = "ScriptableObjects/Skills/Rhinoceros/SeismicThrustData", order = (int)RhinocerosSkill.SeismicThrust)]
public class SeismicThrustData : SkillData
{
[field: SerializeField, Range(0f, 10f)]
public float HorizontalRange { get; private set; } = 3f;
[field: SerializeField]
public GameObject SeismicThrustParticle { get; private set; }
[field: SerializeField, Tooltip("공격했을 때, 타겟의 기절 지속시간")]
public float StunDuration { get; private set; } = 0.15f;
[field: SerializeField, Tooltip("공격했을 때, 슬로우 지속 효과")]
public float SlowDuration { get; private set; } = 5f;
[field: SerializeField, Tooltip("공격했을 때, 슬로우 계수\n이동속도 * 설정 값")]
public float SlowCoefficient { get; private set; } = 0.3f;
}
}