CapersProject/Assets/UltimateCleanGUIPack/Common/Scripts/Core/SlicedFilledImage.cs
2024-06-04 03:26:03 +09:00

661 lines
23 KiB
C#

// Copyright (C) 2015-2021 gamevanilla - All rights reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement.
// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.
// Credit goes to https://gist.github.com/yasirkula/391fa12bc173acdf5ac48c466f180708. Thank you!
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
#if UNITY_2017_4 || UNITY_2018_2_OR_NEWER
using UnityEngine.U2D;
#endif
using Sprites = UnityEngine.Sprites;
#if UNITY_EDITOR
using UnityEditor;
namespace UltimateClean
{
// Custom Editor to order the variables in the Inspector similar to Image component
[CustomEditor(typeof(SlicedFilledImage)), CanEditMultipleObjects]
public class SlicedFilledImageEditor : Editor
{
private SerializedProperty spriteProp, colorProp;
private GUIContent spriteLabel;
private void OnEnable()
{
spriteProp = serializedObject.FindProperty("m_Sprite");
colorProp = serializedObject.FindProperty("m_Color");
spriteLabel = new GUIContent("Source Image");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(spriteProp, spriteLabel);
EditorGUILayout.PropertyField(colorProp);
DrawPropertiesExcluding(serializedObject, "m_Script", "m_Sprite", "m_Color", "m_OnCullStateChanged");
serializedObject.ApplyModifiedProperties();
}
}
}
#endif
namespace UltimateClean
{
// Credit: https://bitbucket.org/Unity-Technologies/ui/src/2018.4/UnityEngine.UI/UI/Core/Image.cs
[RequireComponent(typeof(CanvasRenderer))]
[AddComponentMenu("UI/Sliced Filled Image", 11)]
public class SlicedFilledImage : MaskableGraphic, ISerializationCallbackReceiver, ILayoutElement, ICanvasRaycastFilter
{
private static class SetPropertyUtility
{
public static bool SetStruct<T>(ref T currentValue, T newValue) where T : struct
{
if (EqualityComparer<T>.Default.Equals(currentValue, newValue))
return false;
currentValue = newValue;
return true;
}
public static bool SetClass<T>(ref T currentValue, T newValue) where T : class
{
if ((currentValue == null && newValue == null ) || (currentValue != null && currentValue.Equals(newValue)))
return false;
currentValue = newValue;
return true;
}
}
public enum FillDirection { Right = 0, Left = 1, Up = 2, Down = 3 }
private static readonly Vector3[] s_Vertices = new Vector3[4];
private static readonly Vector2[] s_UVs = new Vector2[4];
private static readonly Vector2[] s_SlicedVertices = new Vector2[4];
private static readonly Vector2[] s_SlicedUVs = new Vector2[4];
#pragma warning disable 1692
#pragma warning disable IDE1006 // Suppress 'Naming rule violation' warnings
#pragma warning disable 0649
[SerializeField]
private Sprite m_Sprite;
public Sprite sprite
{
get { return m_Sprite; }
set
{
if (SetPropertyUtility.SetClass(ref m_Sprite, value))
{
SetAllDirty();
TrackImage();
}
}
}
[SerializeField]
private FillDirection m_FillDirection;
public FillDirection fillDirection
{
get { return m_FillDirection; }
set
{
if (SetPropertyUtility.SetStruct(ref m_FillDirection, value))
SetVerticesDirty();
}
}
[Range( 0, 1 )]
[SerializeField]
private float m_FillAmount = 1f;
public float fillAmount
{
get { return m_FillAmount; }
set
{
if (SetPropertyUtility.SetStruct(ref m_FillAmount, Mathf.Clamp01(value)))
SetVerticesDirty();
}
}
[SerializeField]
private bool m_FillCenter = true;
public bool fillCenter
{
get { return m_FillCenter; }
set
{
if (SetPropertyUtility.SetStruct(ref m_FillCenter, value))
SetVerticesDirty();
}
}
[SerializeField]
private float m_PixelsPerUnitMultiplier = 1f;
public float pixelsPerUnitMultiplier
{
get { return m_PixelsPerUnitMultiplier; }
set { m_PixelsPerUnitMultiplier = Mathf.Max( 0.01f, value ); }
}
public float pixelsPerUnit
{
get
{
float spritePixelsPerUnit = 100;
if (activeSprite)
spritePixelsPerUnit = activeSprite.pixelsPerUnit;
float referencePixelsPerUnit = 100;
if (canvas)
referencePixelsPerUnit = canvas.referencePixelsPerUnit;
return m_PixelsPerUnitMultiplier * spritePixelsPerUnit / referencePixelsPerUnit;
}
}
#pragma warning restore 0649
[NonSerialized]
private Sprite m_OverrideSprite;
public Sprite overrideSprite
{
get { return activeSprite; }
set
{
if (SetPropertyUtility.SetClass(ref m_OverrideSprite, value))
{
SetAllDirty();
TrackImage();
}
}
}
private Sprite activeSprite { get { return m_OverrideSprite != null ? m_OverrideSprite : m_Sprite; } }
public override Texture mainTexture
{
get
{
if (activeSprite != null)
return activeSprite.texture;
return material != null && material.mainTexture != null ? material.mainTexture : s_WhiteTexture;
}
}
public bool hasBorder
{
get
{
if (activeSprite != null)
{
Vector4 v = activeSprite.border;
return v.sqrMagnitude > 0f;
}
return false;
}
}
public override Material material
{
get
{
if (m_Material != null)
return m_Material;
if (activeSprite && activeSprite.associatedAlphaSplitTexture != null)
{
#if UNITY_EDITOR
if (Application.isPlaying)
#endif
return Image.defaultETC1GraphicMaterial;
}
return defaultMaterial;
}
set { base.material = value; }
}
public float alphaHitTestMinimumThreshold { get; set; }
#pragma warning restore IDE1006
#pragma warning restore 1692
protected SlicedFilledImage()
{
useLegacyMeshGeneration = false;
}
protected override void OnEnable()
{
base.OnEnable();
TrackImage();
}
protected override void OnDisable()
{
base.OnDisable();
if (m_Tracked)
UnTrackImage();
}
#if UNITY_EDITOR
protected override void OnValidate()
{
base.OnValidate();
m_PixelsPerUnitMultiplier = Mathf.Max(0.01f, m_PixelsPerUnitMultiplier);
}
#endif
protected override void OnPopulateMesh(VertexHelper vh)
{
if (activeSprite == null)
{
base.OnPopulateMesh(vh);
return;
}
GenerateSlicedFilledSprite(vh);
}
/// <summary>
/// Update the renderer's material.
/// </summary>
protected override void UpdateMaterial()
{
base.UpdateMaterial();
// Check if this sprite has an associated alpha texture (generated when splitting RGBA = RGB + A as two textures without alpha)
if (activeSprite == null)
{
canvasRenderer.SetAlphaTexture(null);
return;
}
Texture2D alphaTex = activeSprite.associatedAlphaSplitTexture;
if (alphaTex != null)
canvasRenderer.SetAlphaTexture(alphaTex);
}
private void GenerateSlicedFilledSprite(VertexHelper vh)
{
vh.Clear();
if (m_FillAmount < 0.001f)
return;
Rect rect = GetPixelAdjustedRect();
Vector4 outer = Sprites.DataUtility.GetOuterUV(activeSprite);
Vector4 padding = Sprites.DataUtility.GetPadding(activeSprite);
if (!hasBorder)
{
Vector2 size = activeSprite.rect.size;
int spriteW = Mathf.RoundToInt(size.x);
int spriteH = Mathf.RoundToInt(size.y);
// Image's dimensions used for drawing. X = left, Y = bottom, Z = right, W = top.
Vector4 vertices = new Vector4(
rect.x + rect.width * (padding.x / spriteW),
rect.y + rect.height * (padding.y / spriteH),
rect.x + rect.width * ((spriteW - padding.z) / spriteW),
rect.y + rect.height * ((spriteH - padding.w) / spriteH));
GenerateFilledSprite(vh, vertices, outer, m_FillAmount);
return;
}
Vector4 inner = Sprites.DataUtility.GetInnerUV(activeSprite);
Vector4 border = GetAdjustedBorders(activeSprite.border / pixelsPerUnit, rect);
padding = padding / pixelsPerUnit;
s_SlicedVertices[0] = new Vector2(padding.x, padding.y);
s_SlicedVertices[3] = new Vector2(rect.width - padding.z, rect.height - padding.w);
s_SlicedVertices[1].x = border.x;
s_SlicedVertices[1].y = border.y;
s_SlicedVertices[2].x = rect.width - border.z;
s_SlicedVertices[2].y = rect.height - border.w;
for (int i = 0; i < 4; ++i)
{
s_SlicedVertices[i].x += rect.x;
s_SlicedVertices[i].y += rect.y;
}
s_SlicedUVs[0] = new Vector2(outer.x, outer.y);
s_SlicedUVs[1] = new Vector2(inner.x, inner.y);
s_SlicedUVs[2] = new Vector2(inner.z, inner.w);
s_SlicedUVs[3] = new Vector2(outer.z, outer.w);
float rectStartPos;
float _1OverTotalSize;
if (m_FillDirection == FillDirection.Left || m_FillDirection == FillDirection.Right)
{
rectStartPos = s_SlicedVertices[0].x;
float totalSize = (s_SlicedVertices[3].x - s_SlicedVertices[0].x);
_1OverTotalSize = totalSize > 0f ? 1f / totalSize : 1f;
}
else
{
rectStartPos = s_SlicedVertices[0].y;
float totalSize = (s_SlicedVertices[3].y - s_SlicedVertices[0].y);
_1OverTotalSize = totalSize > 0f ? 1f / totalSize : 1f;
}
for (int x = 0; x < 3; x++)
{
int x2 = x + 1;
for (int y = 0; y < 3; y++)
{
if (!m_FillCenter && x == 1 && y == 1)
continue;
int y2 = y + 1;
float sliceStart, sliceEnd;
switch (m_FillDirection)
{
case FillDirection.Right:
sliceStart = (s_SlicedVertices[x].x - rectStartPos) * _1OverTotalSize;
sliceEnd = (s_SlicedVertices[x2].x - rectStartPos) * _1OverTotalSize;
break;
case FillDirection.Up:
sliceStart = (s_SlicedVertices[y].y - rectStartPos) * _1OverTotalSize;
sliceEnd = (s_SlicedVertices[y2].y - rectStartPos) * _1OverTotalSize;
break;
case FillDirection.Left:
sliceStart = 1f - (s_SlicedVertices[x2].x - rectStartPos) * _1OverTotalSize;
sliceEnd = 1f - (s_SlicedVertices[x].x - rectStartPos) * _1OverTotalSize;
break;
case FillDirection.Down:
sliceStart = 1f - (s_SlicedVertices[y2].y - rectStartPos) * _1OverTotalSize;
sliceEnd = 1f - (s_SlicedVertices[y].y - rectStartPos) * _1OverTotalSize;
break;
default: // Just there to get rid of the "Use of unassigned local variable" compiler error
sliceStart = sliceEnd = 0f;
break;
}
if (sliceStart >= m_FillAmount)
continue;
Vector4 vertices = new Vector4(s_SlicedVertices[x].x, s_SlicedVertices[y].y, s_SlicedVertices[x2].x, s_SlicedVertices[y2].y);
Vector4 uvs = new Vector4(s_SlicedUVs[x].x, s_SlicedUVs[y].y, s_SlicedUVs[x2].x, s_SlicedUVs[y2].y);
float fillAmount = (m_FillAmount - sliceStart) / (sliceEnd - sliceStart);
GenerateFilledSprite(vh, vertices, uvs, fillAmount);
}
}
}
private Vector4 GetAdjustedBorders(Vector4 border, Rect adjustedRect)
{
Rect originalRect = rectTransform.rect;
for (int axis = 0; axis <= 1; axis++)
{
float borderScaleRatio;
// The adjusted rect (adjusted for pixel correctness) may be slightly larger than the original rect.
// Adjust the border to match the adjustedRect to avoid small gaps between borders (case 833201).
if (originalRect.size[axis] != 0)
{
borderScaleRatio = adjustedRect.size[axis] / originalRect.size[axis];
border[axis] *= borderScaleRatio;
border[axis + 2] *= borderScaleRatio;
}
// If the rect is smaller than the combined borders, then there's not room for the borders at their normal size.
// In order to avoid artefacts with overlapping borders, we scale the borders down to fit.
float combinedBorders = border[axis] + border[axis + 2];
if (adjustedRect.size[axis] < combinedBorders && combinedBorders != 0)
{
borderScaleRatio = adjustedRect.size[axis] / combinedBorders;
border[axis] *= borderScaleRatio;
border[axis + 2] *= borderScaleRatio;
}
}
return border;
}
private void GenerateFilledSprite(VertexHelper vh, Vector4 vertices, Vector4 uvs, float fillAmount)
{
if (m_FillAmount < 0.001f)
return;
float uvLeft = uvs.x;
float uvBottom = uvs.y;
float uvRight = uvs.z;
float uvTop = uvs.w;
if (fillAmount < 1f)
{
if (m_FillDirection == FillDirection.Left || m_FillDirection == FillDirection.Right)
{
if (m_FillDirection == FillDirection.Left)
{
vertices.x = vertices.z - (vertices.z - vertices.x) * fillAmount;
uvLeft = uvRight - (uvRight - uvLeft) * fillAmount;
}
else
{
vertices.z = vertices.x + (vertices.z - vertices.x) * fillAmount;
uvRight = uvLeft + (uvRight - uvLeft) * fillAmount;
}
}
else
{
if (m_FillDirection == FillDirection.Down)
{
vertices.y = vertices.w - (vertices.w - vertices.y) * fillAmount;
uvBottom = uvTop - (uvTop - uvBottom) * fillAmount;
}
else
{
vertices.w = vertices.y + (vertices.w - vertices.y) * fillAmount;
uvTop = uvBottom + (uvTop - uvBottom) * fillAmount;
}
}
}
s_Vertices[0] = new Vector3(vertices.x, vertices.y);
s_Vertices[1] = new Vector3(vertices.x, vertices.w);
s_Vertices[2] = new Vector3(vertices.z, vertices.w);
s_Vertices[3] = new Vector3(vertices.z, vertices.y);
s_UVs[0] = new Vector2(uvLeft, uvBottom);
s_UVs[1] = new Vector2(uvLeft, uvTop);
s_UVs[2] = new Vector2(uvRight, uvTop);
s_UVs[3] = new Vector2(uvRight, uvBottom);
int startIndex = vh.currentVertCount;
for (int i = 0; i < 4; i++)
vh.AddVert(s_Vertices[i], color, s_UVs[i]);
vh.AddTriangle(startIndex, startIndex + 1, startIndex + 2);
vh.AddTriangle(startIndex + 2, startIndex + 3, startIndex);
}
int ILayoutElement.layoutPriority { get { return 0; } }
float ILayoutElement.minWidth { get { return 0; } }
float ILayoutElement.minHeight { get { return 0; } }
float ILayoutElement.flexibleWidth { get { return -1; } }
float ILayoutElement.flexibleHeight { get { return -1; } }
float ILayoutElement.preferredWidth
{
get
{
if (activeSprite == null)
return 0;
return Sprites.DataUtility.GetMinSize(activeSprite).x / pixelsPerUnit;
}
}
float ILayoutElement.preferredHeight
{
get
{
if (activeSprite == null)
return 0;
return Sprites.DataUtility.GetMinSize(activeSprite).y / pixelsPerUnit;
}
}
void ILayoutElement.CalculateLayoutInputHorizontal() { }
void ILayoutElement.CalculateLayoutInputVertical() { }
bool ICanvasRaycastFilter.IsRaycastLocationValid(Vector2 screenPoint, Camera eventCamera)
{
if (alphaHitTestMinimumThreshold <= 0)
return true;
if (alphaHitTestMinimumThreshold > 1)
return false;
if (activeSprite == null)
return true;
Vector2 local;
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, screenPoint, eventCamera, out local))
return false;
Rect rect = GetPixelAdjustedRect();
// Convert to have lower left corner as reference point.
local.x += rectTransform.pivot.x * rect.width;
local.y += rectTransform.pivot.y * rect.height;
Rect spriteRect = activeSprite.rect;
Vector4 border = activeSprite.border;
Vector4 adjustedBorder = GetAdjustedBorders(border / pixelsPerUnit, rect);
for (int i = 0; i < 2; i++)
{
if (local[i] <= adjustedBorder[i])
continue;
if (rect.size[i] - local[i] <= adjustedBorder[i + 2])
{
local[i] -= (rect.size[i] - spriteRect.size[i]);
continue;
}
float lerp = Mathf.InverseLerp(adjustedBorder[i], rect.size[i] - adjustedBorder[i + 2], local[i]);
local[i] = Mathf.Lerp( border[i], spriteRect.size[i] - border[i + 2], lerp );
}
// Normalize local coordinates.
Rect textureRect = activeSprite.textureRect;
Vector2 normalized = new Vector2(local.x / textureRect.width, local.y / textureRect.height);
// Convert to texture space.
float x = Mathf.Lerp(textureRect.x, textureRect.xMax, normalized.x) / activeSprite.texture.width;
float y = Mathf.Lerp(textureRect.y, textureRect.yMax, normalized.y) / activeSprite.texture.height;
switch (m_FillDirection)
{
case FillDirection.Right:
if (x > m_FillAmount)
return false;
break;
case FillDirection.Left:
if (1f - x > m_FillAmount)
return false;
break;
case FillDirection.Up:
if (y > m_FillAmount)
return false;
break;
case FillDirection.Down:
if (1f - y > m_FillAmount)
return false;
break;
}
try
{
return activeSprite.texture.GetPixelBilinear(x, y).a >= alphaHitTestMinimumThreshold;
}
catch (UnityException e)
{
Debug.LogError("Using alphaHitTestMinimumThreshold greater than 0 on Image whose sprite texture cannot be read. " + e.Message + " Also make sure to disable sprite packing for this sprite.", this);
return true;
}
}
void ISerializationCallbackReceiver.OnBeforeSerialize() { }
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
m_FillAmount = Mathf.Clamp01(m_FillAmount);
}
// Whether this is being tracked for Atlas Binding
private bool m_Tracked = false;
#if UNITY_2017_4 || UNITY_2018_2_OR_NEWER
private static List<SlicedFilledImage> m_TrackedTexturelessImages = new List<SlicedFilledImage>();
private static bool s_Initialized;
#endif
private void TrackImage()
{
if (activeSprite != null && activeSprite.texture == null)
{
#if UNITY_2017_4 || UNITY_2018_2_OR_NEWER
if (!s_Initialized)
{
SpriteAtlasManager.atlasRegistered += RebuildImage;
s_Initialized = true;
}
m_TrackedTexturelessImages.Add(this);
#endif
m_Tracked = true;
}
}
private void UnTrackImage()
{
#if UNITY_2017_4 || UNITY_2018_2_OR_NEWER
m_TrackedTexturelessImages.Remove(this);
#endif
m_Tracked = false;
}
#if UNITY_2017_4 || UNITY_2018_2_OR_NEWER
private static void RebuildImage(SpriteAtlas spriteAtlas)
{
for (int i = m_TrackedTexturelessImages.Count - 1; i >= 0; i--)
{
SlicedFilledImage image = m_TrackedTexturelessImages[i];
if (spriteAtlas.CanBindTo(image.activeSprite))
{
image.SetAllDirty();
m_TrackedTexturelessImages.RemoveAt(i);
}
}
}
#endif
}
}