CapersProject/Assets/02.Scripts/Ui/ItemSlotUi.cs
2024-06-04 03:26:03 +09:00

61 lines
1.9 KiB
C#

using BlueWater.Items;
using Sirenix.OdinInspector;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace BlueWater.Uis
{
public class ItemSlotUi : MonoBehaviour
{
[field: SerializeField]
public ItemSlot ItemSlot { get; private set; }
[SerializeField, Required]
private Toggle _itemSelectToggle;
[SerializeField, Required]
private Image _image;
[SerializeField, Required]
private TMP_Text _nameText;
[SerializeField, Required]
private TMP_Text _weightText;
[SerializeField, Required]
private TMP_Text _countText;
public bool ToggleIsOn => _itemSelectToggle.isOn;
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_itemSelectToggle = transform.Find("ItemSelectToggle").GetComponent<Toggle>();
_image = transform.Find("Image").GetComponent<Image>();
_nameText = transform.Find("NameText").GetComponent<TMP_Text>();
_weightText = transform.Find("WeightText").GetComponent<TMP_Text>();
_countText = transform.Find("CountText").GetComponent<TMP_Text>();
}
public void InitializeData(ItemSlot itemSlot)
{
ItemSlot = itemSlot;
UpdateData(itemSlot);
}
public void UpdateData(ItemSlot itemSlot)
{
var item = ItemManager.Instance.ItemDictionary[itemSlot.Idx];
_image.sprite = item.Sprite;
_nameText.text = item.Name;
_weightText.text = item.Weight * ItemSlot.Count + "kg";
_countText.text = "x" + ItemSlot.Count;
}
public void ToggleOn() => _itemSelectToggle.isOn = true;
public void ToggleOff() => _itemSelectToggle.isOn = false;
public void ClickToggle() => _itemSelectToggle.isOn = !_itemSelectToggle.isOn;
}
}