654 lines
26 KiB
C#
654 lines
26 KiB
C#
// using System;
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// using System.Collections;
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// using System.Collections.Generic;
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// using System.Linq;
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// using DDD.Audios;
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// using DDD.Items;
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// using DDD.Players.Tycoons;
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// using DDD.Tycoons;
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// using DDD.Utility;
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// using Sirenix.OdinInspector;
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// using TMPro;
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// using UnityEngine;
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// using UnityEngine.Pool;
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// using UnityEngine.UI;
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//
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// namespace DDD
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// {
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// public class LiquidController : MonoBehaviour
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// {
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// #region Variables
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//
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// [Title("컴포넌트")]
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// [SerializeField]
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// private GameObject _liquidPanel;
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//
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// [SerializeField]
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// private GameObject _shaker;
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//
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// [SerializeField]
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// private Renderer _renderTexture;
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//
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// [SerializeField]
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// private Renderer _liquidRenderer;
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//
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// [SerializeField]
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// private Collider2D _reachedCollider;
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//
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// [SerializeField]
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// private TMP_Text _amountText;
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//
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// [SerializeField]
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// private Image _balloonImage;
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//
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// [SerializeField]
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// private Image _completeCocktailImage;
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//
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// [SerializeField]
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// private TMP_Text _completeText;
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//
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// [Title("스폰 데이터")]
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// [SerializeField, Required]
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// private Transform _spawnTransform;
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//
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// [SerializeField]
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// private Transform _spawnLocation;
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//
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// [SerializeField]
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// private Vector3 _pushDirection = new(-3f, -1f, 0f);
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//
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// [SerializeField]
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// private float _pushPower = 50;
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//
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// [Title("사운드")]
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// [SerializeField]
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// private string _pouringSfxName = "Pouring";
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//
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// [SerializeField]
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// private string _succeedMakingCocktailSfxName = "SucceedMakingCocktail";
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//
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// [SerializeField]
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// private string _failedMakingCocktailSfxName = "FailedMakingCocktail";
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//
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// [Title("Liquid / Garnish")]
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// [SerializeField, Required, Tooltip("원액 프리팹")]
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// private Liquid _liquidObject;
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//
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// [SerializeField, Required, Tooltip("가니쉬 프리팹")]
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// private Garnish _garnishObject;
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//
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// [SerializeField, Tooltip("초당 생성되는 액체 수(ml)")]
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// private int _liquidsPerSecond = 100;
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//
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// [SerializeField, Range(0f, 1f), Tooltip("목표 색상으로 변경되는데 걸리는 시간")]
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// private float _colorLerpSpeed = 0.5f;
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//
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// [SerializeField, Range(1f, 5f), Tooltip("목표 색상 * 밝기")]
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// private float _colorIntensity = 2f;
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//
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// [Title("도착 지점")]
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// [SerializeField, Tooltip("도착 지점의 Lerp값")]
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// private Vector2 _reachedLerpPosition = new(-10.5f, 4f);
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//
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// [Title("오브젝트 풀링")]
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// [SerializeField, Tooltip("오브젝트 풀링 최대 개수")]
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// private int _objectPoolCount = 1000;
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//
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// [Title("패널")]
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// [SerializeField]
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// private Sprite _centerBalloonImage;
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//
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// [SerializeField]
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// private Sprite _playerBalloonImage;
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//
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// [SerializeField]
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// private float _moveToPlayerDuration = 0.2f;
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//
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// [SerializeField]
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// private float _moveToCenterDuration = 0.15f;
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//
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// [SerializeField]
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// private Vector3 _centerPosition = new(-300f, 0f, 0f);
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//
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// [SerializeField]
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// private Vector3 _endPositionOffset = new(0f, 20f, 0f);
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//
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// [SerializeField]
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// private Vector3 _endScale = new(0.3f, 0.3f, 0.3f);
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//
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// [SerializeField]
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// private Vector2 _cameraDistance = new(5f, 15f);
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//
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// [SerializeField]
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// private Vector2 _offsetY = new(20f, 15f);
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//
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// private Barrel _currentBarrel;
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// private IObjectPool<Liquid> _liquidObjectPool;
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// private IObjectPool<Garnish> _garnishObjectPool;
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// private List<Liquid> _activeLiquidDatas = new();
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// private List<Garnish> _activeGarnishDatas = new();
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// private Dictionary<LiquidData, int> _liquidDataCounts = new(7);
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// private Material _instanceMaterial;
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//
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// private bool _isShowingPanel;
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// private bool _isPouring;
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// private bool _isCompleted;
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// private float _elapsedTime = float.PositiveInfinity;
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// private int _maxLiquidCount;
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// private int _instanceLiquidCount;
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// private float _currentLiquidAmount;
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// private float _liquidReachedTime;
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// private float _timeInterval;
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// private Color _currentMixedColor = Color.black;
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// private Color _targetColor;
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// private Camera _overlayCamera;
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// private TycoonPlayer _tycoonPlayer;
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// private Vector2 _originalReachedPosition;
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// private Vector3 _lastPlayerPosition;
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// private Vector3 _originalPanelScale;
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// private Coroutine _movePanelToPlayerInstance;
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// private Coroutine _movePanelToCenterInstance;
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//
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// // Hashes
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// private static readonly int LiquidAmountHash = Shader.PropertyToID("_LiquidAmount");
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// private static readonly int LiquidColorHash = Shader.PropertyToID("_LiquidColor");
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//
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// #endregion
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//
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// // Unity events
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// #region Unity events
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//
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// private void Awake()
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// {
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// _liquidObjectPool = new ObjectPool<Liquid>(CreateLiquidObject, OnGetLiquidObject, OnReleaseLiquidObject, OnDestroyLiquidObject, maxSize: _objectPoolCount);
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// _garnishObjectPool = new ObjectPool<Garnish>(CreateGarnishObject, OnGetGarnishObject, OnReleaseGarnishObject, OnDestroyGarnishObject, maxSize: _objectPoolCount);
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// }
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//
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// private void Start()
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// {
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// EventManager.OnCocktailDiscarded += ReleaseAllObject;
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// EventManager.OnPlaceOnServingTable += ReleaseAllObject;
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// EventManager.OnCocktailServedToCustomer += ReleaseAllObject;
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// EventManager.OnChangedRandomCocktail += ReleaseAllObject;
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// LiquidIngredient.OnReachedTarget += OnTargetReached;
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// Barrel.OnBarrelInteracted += HandleBarrelInteraction;
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// Barrel.OnBarrelCancelInteracted += HandleBarrelCancelInteraction;
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//
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// _overlayCamera = TycoonCameraManager.Instance.LiquidOverlayCamera;
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// _tycoonPlayer = GameManager.Instance.CurrentTycoonPlayer;
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// _instanceMaterial = Instantiate(_liquidRenderer.material);
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// _liquidRenderer.material = _instanceMaterial;
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//
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// _originalReachedPosition = _reachedCollider.transform.position;
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// _originalPanelScale = _liquidPanel.transform.localScale;
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// _instanceMaterial.SetFloat(LiquidAmountHash, 0f);
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// _timeInterval = 1f / _liquidsPerSecond;
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// _shaker.SetActive(true);
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// _amountText.enabled = true;
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// _completeCocktailImage.enabled = false;
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// _completeText.enabled = false;
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// _instanceLiquidCount = 0;
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// _maxLiquidCount = ItemManager.Instance.CocktailDataSo.MaxLiquidCount;
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// SetCurrentAmount(0f);
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// }
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//
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// private void FixedUpdate()
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// {
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// if (_isPouring)
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// {
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// var currentBarrel = _currentBarrel;
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// _elapsedTime += Time.deltaTime;
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//
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// while (_elapsedTime >= _timeInterval)
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// {
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// if (!currentBarrel.CanConsume(1))
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// {
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// HandleBarrelCancelInteraction();
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// return;
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// }
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//
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// switch (currentBarrel.GetLiquidData().Type)
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// {
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// case LiquidType.None:
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// Debug.LogError("원액 종류 None 오류");
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// break;
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// case LiquidType.Liquid:
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// _liquidObjectPool.Get();
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// break;
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// case LiquidType.Garnish:
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// _garnishObjectPool.Get();
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// break;
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// default:
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// throw new ArgumentOutOfRangeException();
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// }
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//
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// if (!_liquidDataCounts.TryAdd(currentBarrel.GetLiquidData(), 1))
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// {
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// _liquidDataCounts[currentBarrel.GetLiquidData()] += 1;
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// }
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//
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// currentBarrel.Consume(1);
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// _elapsedTime -= _timeInterval;
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//
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// // 술이 완성되었을 때
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// if (_instanceLiquidCount >= _maxLiquidCount)
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// {
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// StartCoroutine(nameof(CompleteCocktail));
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// return;
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// }
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// }
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// }
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//
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// if (_liquidReachedTime + _colorLerpSpeed >= Time.time)
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// {
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// _currentMixedColor = Color.Lerp(_currentMixedColor, _targetColor, _colorLerpSpeed * Time.deltaTime);
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// _instanceMaterial.SetColor(LiquidColorHash, _currentMixedColor * _colorIntensity);
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// }
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// }
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//
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// private void OnDestroy()
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// {
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// EventManager.OnCocktailDiscarded -= ReleaseAllObject;
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// EventManager.OnPlaceOnServingTable -= ReleaseAllObject;
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// EventManager.OnCocktailServedToCustomer -= ReleaseAllObject;
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// EventManager.OnChangedRandomCocktail -= ReleaseAllObject;
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// LiquidIngredient.OnReachedTarget -= OnTargetReached;
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// Barrel.OnBarrelInteracted -= HandleBarrelInteraction;
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// Barrel.OnBarrelCancelInteracted -= HandleBarrelCancelInteraction;
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// }
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//
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// #endregion
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//
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// // Object pooling system
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// #region Object pooling system
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//
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// // 원액 오브젝트 풀
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// private Liquid CreateLiquidObject()
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// {
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// var instance = Instantiate(_liquidObject, _spawnTransform.position, Quaternion.identity, _spawnLocation);
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// instance.SetManagedPool(_liquidObjectPool);
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// return instance;
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// }
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//
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// private void OnGetLiquidObject(Liquid liquid)
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// {
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// _instanceLiquidCount++;
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// liquid.Initialize(_spawnTransform.position, Quaternion.identity, _reachedCollider, _pushDirection.normalized * _pushPower, _currentBarrel.GetLiquidData().Color);
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// _activeLiquidDatas.Add(liquid);
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// }
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//
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// private void OnReleaseLiquidObject(Liquid liquid)
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// {
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// liquid.gameObject.SetActive(false);
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// _activeLiquidDatas.Remove(liquid);
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// }
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//
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// private void OnDestroyLiquidObject(Liquid liquid)
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// {
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// Destroy(liquid.gameObject);
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// _activeLiquidDatas.Remove(liquid);
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// }
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//
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// // 가니쉬 오브젝트 풀
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// private Garnish CreateGarnishObject()
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// {
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// var instance = Instantiate(_garnishObject, _spawnTransform.position, Quaternion.identity, _spawnLocation);
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// instance.SetManagedPool(_garnishObjectPool);
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// return instance;
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// }
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//
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// private void OnGetGarnishObject(Garnish garnish)
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// {
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// _instanceLiquidCount++;
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// garnish.Initialize(_spawnTransform.position, Quaternion.identity, _reachedCollider, _pushDirection.normalized * _pushPower, _currentBarrel.GetLiquidData().Sprite);
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// _activeGarnishDatas.Add(garnish);
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// }
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//
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// private void OnReleaseGarnishObject(Garnish garnish)
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// {
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// garnish.gameObject.SetActive(false);
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// _activeGarnishDatas.Remove(garnish);
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// }
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//
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// private void OnDestroyGarnishObject(Garnish garnish)
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// {
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// Destroy(garnish.gameObject);
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// _activeGarnishDatas.Remove(garnish);
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// }
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//
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// #endregion
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//
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// // Custom methods
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// #region Custom methods
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//
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// /// <summary>
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// /// 술 제조 과정 초기화 함수
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// /// </summary>
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// public void ReleaseAllObject()
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// {
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// // 리스트 삭제는 뒤에서부터 해야 오류가 없음
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// for (var i = _activeLiquidDatas.Count - 1; i >= 0; i--)
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// {
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// _activeLiquidDatas[i].Destroy();
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// }
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//
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// _liquidDataCounts.Clear();
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// _isCompleted = false;
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// _instanceLiquidCount = 0;
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// _instanceMaterial.SetFloat(LiquidAmountHash, 0f);
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// SetCurrentAmount(0f);
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// HidePanel();
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// }
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//
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// public void ReleaseAllObject(CocktailData cocktailData)
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// {
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// ReleaseAllObject();
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// }
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//
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// public void ReleaseAllObject(CocktailData cocktailData, bool isServedPlayer)
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// {
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// if (!isServedPlayer) return;
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//
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// ReleaseAllObject();
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// }
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//
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// public void HandleBarrelInteraction(Barrel barrel)
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// {
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// _currentBarrel = barrel;
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// if (_instanceLiquidCount == 0)
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// {
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// ShowPanelStarted();
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// _shaker.SetActive(true);
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// _amountText.enabled = true;
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// _completeCocktailImage.enabled = false;
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// _completeText.enabled = false;
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// _isCompleted = false;
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// _currentMixedColor = barrel.GetLiquidData().Color;
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// _instanceMaterial.SetColor(LiquidColorHash, _currentMixedColor * _colorIntensity);
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// _reachedCollider.transform.position = _originalReachedPosition;
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// EventManager.InvokeCocktailStarted();
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// }
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// else if (_instanceLiquidCount >= _maxLiquidCount)
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// {
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// return;
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// }
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//
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// _elapsedTime = 0f;
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// _isPouring = true;
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// AudioManager.Instance.PlaySfx(_pouringSfxName);
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//
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// // To Center 이동 코루틴이 활성화 중이지 않을 때
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// if (_movePanelToCenterInstance == null)
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// {
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// // To Player 이동 코루틴이 활성화 중이라면 멈추고 To Center 활성화
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// if (_movePanelToPlayerInstance != null)
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// {
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// StopCoroutine(_movePanelToPlayerInstance);
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// _movePanelToPlayerInstance = null;
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// }
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// Utils.StartUniqueCoroutine(this, ref _movePanelToCenterInstance, MovePanelToCenter());
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// }
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// }
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//
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// public void HandleBarrelCancelInteraction()
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// {
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// _isPouring = false;
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// AudioManager.Instance.StopSfx(_pouringSfxName);
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//
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// Utils.StartUniqueCoroutine(this, ref _movePanelToPlayerInstance, MovePanelToPlayer());
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// }
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//
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// private void SetCurrentAmount(float value)
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// {
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// _currentLiquidAmount = value;
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//
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// if (_amountText)
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// {
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// var percent = (int)(_currentLiquidAmount / _maxLiquidCount * 100);
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// _amountText.text = $"{percent}%";
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// }
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// else
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// {
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// if (_amountText.enabled)
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// {
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// _amountText.enabled = false;
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// }
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// }
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// }
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//
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// /// <summary>
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// /// 술을 완성한 경우
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// /// </summary>
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// private IEnumerator CompleteCocktail()
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// {
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// _isCompleted = true;
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// HandleBarrelCancelInteraction();
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//
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// yield return new WaitUntil(() => _currentLiquidAmount >= _maxLiquidCount);
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//
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// var currentCocktailIngredients = new List<CocktailIngredient>(7);
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// foreach (var element in _liquidDataCounts)
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// {
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// var idx = element.Key.Idx;
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// var amount = element.Value;
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// currentCocktailIngredients.Add(new CocktailIngredient(idx, amount));
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// }
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//
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// // ItemManager를 통해 모든 CocktailData 가져오기
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// var cocktailDatas = ItemManager.Instance.CocktailDataSo.GetData();
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// CocktailData matchingCocktail = null;
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//
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// // 모든 칵테일 데이터를 순회하면서 조건에 맞는 칵테일 찾기
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// foreach (var cocktailData in cocktailDatas.Values)
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// {
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// var validIngredients = cocktailData.ValidIngredients;
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//
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// // 조건 1: 재료 개수 동일 체크
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// if (validIngredients.Count != currentCocktailIngredients.Count)
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// continue;
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//
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// var allIngredientsMatch = true;
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//
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// // 현재 음료 재료를 하나씩 validIngredients와 비교
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// foreach (var currentIngredient in currentCocktailIngredients)
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// {
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// // 동일한 Idx를 가진 재료가 있는지 찾음
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// var matchingValidIngredient = validIngredients.FirstOrDefault(ingredient => ingredient.Idx == currentIngredient.Idx);
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//
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// // 만약 Idx가 일치하는 재료가 없으면 조건 불충족
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// if (matchingValidIngredient == null)
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// {
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// allIngredientsMatch = false;
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// break;
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// }
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//
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// // 조건 2: Amount 값이 RatioRange에 따른 오차 범위 내에 있는지 체크
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// var validAmount = matchingValidIngredient.Amount;
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// //var maxLiquidCount = cocktailData.GetCocktailAmount(validIngredients);
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// var range = _maxLiquidCount / 100 * cocktailData.RatioRange;
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// var minAmount = validAmount - range;
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// var maxAmount = validAmount + range;
|
|
//
|
|
// if (currentIngredient.Amount < minAmount || currentIngredient.Amount > maxAmount)
|
|
// {
|
|
// allIngredientsMatch = false;
|
|
// break;
|
|
// }
|
|
// }
|
|
//
|
|
// // 조건이 모두 만족하면 매칭되는 칵테일을 찾음
|
|
// if (allIngredientsMatch)
|
|
// {
|
|
// matchingCocktail = cocktailData;
|
|
// break;
|
|
// }
|
|
// }
|
|
//
|
|
// // 조건에 만족하는 칵테일이 없음
|
|
// if (matchingCocktail == null)
|
|
// {
|
|
// //matchingCocktail = ItemManager.Instance.CocktailDataSo.GetDataByIdx("Cocktail000");
|
|
// _completeText.text = Utils.GetLocalizedString("Failure");
|
|
// AudioManager.Instance.PlaySfx(_failedMakingCocktailSfxName);
|
|
// }
|
|
// else
|
|
// {
|
|
// _completeText.text = $"{Utils.GetLocalizedString("Success")}!\n{Utils.GetLocalizedString(matchingCocktail.Idx)}";
|
|
// AudioManager.Instance.PlaySfx(_succeedMakingCocktailSfxName);
|
|
// }
|
|
//
|
|
// _shaker.SetActive(false);
|
|
// _amountText.enabled = false;
|
|
// _completeCocktailImage.sprite = matchingCocktail.Sprite;
|
|
// _completeCocktailImage.enabled = true;
|
|
// _completeText.enabled = true;
|
|
//
|
|
// yield return new WaitForSeconds(1f);
|
|
//
|
|
// HidePanel();
|
|
// EventManager.InvokeCocktailCompleted(matchingCocktail, true);
|
|
// }
|
|
//
|
|
// /// <summary>
|
|
// /// 사용된 색상의 비율에 맞게 색을 혼합시키는 함수
|
|
// /// </summary>
|
|
// private Color MixColorsByTime()
|
|
// {
|
|
// var totalCounts = _liquidDataCounts.Values.Sum();
|
|
//
|
|
// var mixedColor = Color.black;
|
|
//
|
|
// foreach (var element in _liquidDataCounts)
|
|
// {
|
|
// var color = element.Key.Color;
|
|
// var count = element.Value;
|
|
// var ratio = count / (float)totalCounts;
|
|
//
|
|
// mixedColor += color * ratio;
|
|
// }
|
|
//
|
|
// mixedColor.a = 1f;
|
|
//
|
|
// return mixedColor;
|
|
// }
|
|
//
|
|
// /// <summary>
|
|
// /// 액체가 특정 오브젝트에 충돌했을 때, 실행해야하는 과정
|
|
// /// </summary>
|
|
// public void OnTargetReached()
|
|
// {
|
|
// _liquidReachedTime = Time.time;
|
|
// SetCurrentAmount(++_currentLiquidAmount);
|
|
// var liquidAmount = Mathf.Clamp(_currentLiquidAmount / _maxLiquidCount, 0f, 1f);
|
|
// var reachedColliderPositionY = Mathf.Lerp(_reachedLerpPosition.x, _reachedLerpPosition.y, liquidAmount);
|
|
// _reachedCollider.transform.position = new Vector3(_reachedCollider.transform.position.x,
|
|
// reachedColliderPositionY, _reachedCollider.transform.position.z);
|
|
// _instanceMaterial.SetFloat(LiquidAmountHash, liquidAmount);
|
|
// _targetColor = MixColorsByTime();
|
|
//
|
|
// if (liquidAmount >= 1f)
|
|
// {
|
|
// HandleBarrelCancelInteraction();
|
|
// }
|
|
// }
|
|
//
|
|
// public void ShowPanelStarted()
|
|
// {
|
|
// if (_isShowingPanel) return;
|
|
//
|
|
// _liquidPanel.transform.localScale = _originalPanelScale;
|
|
// _liquidPanel.transform.position = _centerPosition;
|
|
// _balloonImage.sprite = _centerBalloonImage;
|
|
// _liquidPanel.SetActive(true);
|
|
// _isShowingPanel = true;
|
|
// }
|
|
//
|
|
// private IEnumerator MovePanelToPlayer()
|
|
// {
|
|
// if (_isCompleted)
|
|
// {
|
|
// _movePanelToPlayerInstance = null;
|
|
// yield break;
|
|
// }
|
|
//
|
|
// yield return new WaitUntil(() => _activeLiquidDatas.Count == 0 && _activeGarnishDatas.Count == 0);
|
|
//
|
|
// var startScale = _liquidPanel.transform.localScale;
|
|
// var startPosition = _liquidPanel.transform.position;
|
|
// Camera mainCamera = TycoonCameraManager.Instance.MainCamera;
|
|
//
|
|
// var elapsedTime = 0f;
|
|
// while (elapsedTime <= _moveToPlayerDuration)
|
|
// {
|
|
// var playerPosition = _tycoonPlayer.transform.position;
|
|
// var distance = Vector3.Distance(playerPosition, mainCamera.transform.position);
|
|
// float t = Mathf.InverseLerp(_cameraDistance.x, _cameraDistance.y, distance);
|
|
// float offsetY = Mathf.Lerp(_offsetY.x, _offsetY.y, t);
|
|
// var playerViewportPoint = mainCamera.WorldToViewportPoint(playerPosition);
|
|
// var panelWorldPosition = _overlayCamera.ViewportToWorldPoint(new Vector3(playerViewportPoint.x,
|
|
// playerViewportPoint.y, playerViewportPoint.z));
|
|
// panelWorldPosition.y += offsetY;
|
|
//
|
|
// var lerpTime = elapsedTime / _moveToPlayerDuration;
|
|
// _liquidPanel.transform.position = Vector3.Lerp(startPosition, panelWorldPosition, lerpTime);
|
|
// _liquidPanel.transform.localScale = Vector3.Lerp(startScale, _endScale, lerpTime);
|
|
//
|
|
// elapsedTime += Time.deltaTime;
|
|
// yield return null;
|
|
// }
|
|
//
|
|
// _balloonImage.sprite = _playerBalloonImage;
|
|
// _liquidPanel.transform.localScale = _endScale;
|
|
//
|
|
// // 완성되지 않았거나, 따르고 있지 않으면 플레이어를 추적함
|
|
// var waitTime = new WaitForFixedUpdate();
|
|
// while (!_isCompleted && !_isPouring)
|
|
// {
|
|
// var playerPosition = _tycoonPlayer.transform.position;
|
|
// var distance = Vector3.Distance(playerPosition, mainCamera.transform.position);
|
|
// float t = Mathf.InverseLerp(_cameraDistance.x, _cameraDistance.y, distance);
|
|
// float offsetY = Mathf.Lerp(_offsetY.x, _offsetY.y, t);
|
|
// var playerViewportPoint = mainCamera.WorldToViewportPoint(playerPosition);
|
|
// var panelWorldPosition = _overlayCamera.ViewportToWorldPoint(new Vector3(playerViewportPoint.x,
|
|
// playerViewportPoint.y, playerViewportPoint.z));
|
|
// panelWorldPosition.y += offsetY;
|
|
//
|
|
// _liquidPanel.transform.position = panelWorldPosition;
|
|
// yield return waitTime;
|
|
// }
|
|
//
|
|
// _movePanelToPlayerInstance = null;
|
|
// }
|
|
//
|
|
// private IEnumerator MovePanelToCenter()
|
|
// {
|
|
// _balloonImage.sprite = _centerBalloonImage;
|
|
// var startScale = _liquidPanel.transform.localScale;
|
|
// var startPosition = _liquidPanel.transform.position;
|
|
// var elapsedTime = 0f;
|
|
// while (elapsedTime <= _moveToCenterDuration)
|
|
// {
|
|
// var lerpTime = elapsedTime / _moveToCenterDuration;
|
|
// _liquidPanel.transform.position = Vector3.Lerp(startPosition, _centerPosition, lerpTime);
|
|
// _liquidPanel.transform.localScale = Vector3.Lerp(startScale, _originalPanelScale, lerpTime);
|
|
//
|
|
// elapsedTime += Time.deltaTime;
|
|
// yield return null;
|
|
// }
|
|
//
|
|
// _liquidPanel.transform.position = _centerPosition;
|
|
// _liquidPanel.transform.localScale = _originalPanelScale;
|
|
// _movePanelToCenterInstance = null;
|
|
// }
|
|
//
|
|
// public void HidePanel()
|
|
// {
|
|
// if (!_isShowingPanel) return;
|
|
//
|
|
// _isShowingPanel = false;
|
|
// _liquidPanel.SetActive(false);
|
|
// }
|
|
//
|
|
// #endregion
|
|
// }
|
|
// } |