CapersProject/Assets/02.Scripts/BlueWater/SpriteDataSo.cs
2025-02-03 19:03:41 +09:00

29 lines
847 B
C#

using UnityEngine;
namespace BlueWater
{
[CreateAssetMenu(fileName = "SpriteData", menuName = "ScriptableObjects/SpriteData")]
public class SpriteDataSo : ScriptableObject
{
[field: SerializeField]
public Sprite Gold01 { get; private set; }
[field: SerializeField]
public Sprite Gold02 { get; private set; }
[field: SerializeField]
public Sprite BarrelLock { get; private set; }
[field: SerializeField]
public Sprite ServingTable { get; private set; }
[field: SerializeField]
public Sprite BartenderTable { get; private set; }
[field: SerializeField]
public Sprite Waiting { get; private set; }
[field: SerializeField]
public Sprite Dirty { get; private set; }
}
}