41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using System.Collections;
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using BlueWater.Enemies;
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using BlueWater.Uis;
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using UnityEngine;
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namespace BlueWater.Maps
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{
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public class TitanSlimeMapController : BossMapController
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{
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protected override void InitializeBoss()
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{
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EnemyManager.Instance.InstantiateTitanSlime(BossSpawnTransform.position, 1, true, EnemyInstanceLocation);
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}
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// protected override IEnumerator ClearMapCoroutine(GameObject bossObject)
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// {
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// DestroyAllEnemies();
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// GameManager.Instance.CurrentCombatPlayer.ActivateInvincibility();
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// VisualFeedbackManager.Instance.SetBaseTimeScale(0.1f);
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// CombatUiManager.Instance.FadeInOut(ClearFadeInOutTime.x, ClearFadeInOutTime.y);
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//
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// var elapsedTime = 0f;
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// while (elapsedTime <= 3f)
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// {
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// elapsedTime += Time.unscaledDeltaTime;
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// yield return null;
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// }
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// DestroyAllEnemies();
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// VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
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//
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// elapsedTime = 0f;
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// while (elapsedTime <= 2f)
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// {
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// elapsedTime += Time.unscaledDeltaTime;
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// yield return null;
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// }
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//
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// OpenMapEntrances();
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// }
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}
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} |