CapersProject/Assets/02.Scripts/BehaviorTree/Npc/Customer/Conditional/PayMoney.cs
Nam Tae Gun d7010a279b 타이쿤 추가 업데이트 내용
+ 화면 밖에서 손님이 요구하는 중일 때, Indicator를 통해서 Ui 표시
+ Open, Closed Ui 추가 및 기능 연결
+ 테이블 찾는 로직 변경 (전부 랜덤) - 기존에는 항상 같은 순서로 자리를 채움
+ 통계용 데이터 CustomerVisitInfo 추가 (추후에 통계Ui 생길 때 연결)
+ 대화 조건 변경
+ 일부 가구들 상호작용 조건 변경

+ Outline shader Render Face(Front -> Both 변경 - Front면 x축 뒤집는 경우 안나옴)
+ GraphicMaterialOverride를 사용하는 경우, 에디터에서 전체화면 등 특정 상황에서 material이 사라지는 버그 수정
+ InteractionFuniture Open, Closed 공통 기능으로 병합
2024-07-22 09:42:29 +09:00

97 lines
3.2 KiB
C#

using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Customers;
using BlueWater.Uis;
using PixelCrushers.DialogueSystem;
namespace BlueWater.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]
public class PayMoney : Conditional
{
private Customer _customer;
private CustomerData _customerData;
private FoodBalloonUi _foodBalloonUi;
private int _goldIdx;
private bool _isPaidMoney;
public override void OnAwake()
{
_customer = GetComponent<Customer>();
_customerData = _customer.CustomerData;
}
public override void OnStart()
{
_foodBalloonUi = _customer.FoodBalloonUi;
_foodBalloonUi.PayMoney(_customerData.WaitTime, _customerData.HurryTime);
_customer.OnInteraction += HandlePayMoneyInteraction;
_customer.RegisterPlayerInteraction();
}
public override TaskStatus OnUpdate()
{
if (_isPaidMoney)
{
return TaskStatus.Success;
}
if (_foodBalloonUi.IsWaitTimeOver())
{
_customer.OnInteraction -= HandlePayMoneyInteraction;
_customer.UnregisterPlayerInteraction();
_foodBalloonUi.CancelOrder();
_foodBalloonUi.HideUi();
// _customer.AddHappyPoint(-3);
// if (_customer.HappyPoint <= 0)
// {
// _foodBalloonUi.CancelOrder();
// _customer.Bark("CancelOrder");
// }
return TaskStatus.Failure;
}
return TaskStatus.Running;
}
private void HandlePayMoneyInteraction()
{
var tycoonPlayer = GameManager.Instance.CurrentTycoonPlayer;
var foodPrice = _customer.ItemData.Price;
float tipCoefficient;
string barkName;
switch (_customer.HappyPoint)
{
case >= 3:
tipCoefficient = 2f;
barkName = "SatisfactoryEvaluation";
break;
case >= 2:
tipCoefficient = 1.5f;
barkName = "MediocreEvaluation";
break;
case >= 1:
tipCoefficient = 1.1f;
barkName = "MediocreEvaluation";
break;
default:
tipCoefficient = 1f;
barkName = "UnsatisfactoryEvaluation";
break;
}
var tipAmount = foodPrice * (int)tipCoefficient;
var paidAmount = foodPrice + tipAmount;
tycoonPlayer.GetMoney(paidAmount);
_customer.PayMoney(foodPrice, tipAmount);
_foodBalloonUi.HideUi();
_customer.OnInteraction -= HandlePayMoneyInteraction;
_customer.Bark(barkName, BarkOrder.FirstValid);
_customer.UnregisterPlayerInteraction();
_foodBalloonUi.CancelOrder();
_isPaidMoney = true;
}
}
}