CapersProject/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/Data/MultiThrowSpikesData.cs
Nam Tae Gun cc382747f0 #17 모래두더지 가시 연발 스킬(MultiThrowSpikes) 추가
+ ParticleWeapon class -> ProjectileController 변경
+ SandMole 스킬관련 Enum, 애니메이션 변경
+ 가시 연발 관련 Spike 파티클 추가
2024-06-15 05:36:32 +09:00

20 lines
694 B
C#

using UnityEngine;
namespace BlueWater.Enemies.Bosses.SandMole.Skills
{
[CreateAssetMenu(fileName = "MultiThrowSpikesData", menuName = "ScriptableObjects/Skills/SandMole/MultiThrowSpikesData", order = (int)SandMoleSkill.MultiThrowSpikes)]
public class MultiThrowSpikesData : SkillData
{
[field: SerializeField]
public GameObject SpikePrefab { get; private set; }
[field: SerializeField]
public int SpikeCount { get; private set; } = 4;
[field: SerializeField]
public float SpikeInterval { get; private set; } = 0.5f;
[field: SerializeField]
public float ProjectileSpeed { get; private set; } = 25f;
}
}