CapersProject/Assets/02.Scripts/Character/Enemy/Boss/SandMole/SandMole.cs
Nam Tae Gun c9e2a6ab5d #27 SandMole, MiniSandMole 스파인 동기화 완료
+ 스파인 오브젝트에 커스텀 Material 추가 및 MaterialPropertyBlock 방식 추가
+ 개발자 키(F3) 전투플레이어 체력 회복 기능 추가
+ SandMole Spike 파티클 변경
+ 맵 이동할 때, 재시작할 때, 보스 체력 바 제거
2024-06-24 04:52:28 +09:00

172 lines
4.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using BlueWater.Items;
using BlueWater.Maps;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Enemies.Bosses.SandMole
{
public enum SandMoleSkill
{
None = 0,
GateOfSpikes,
MultiThrowSpikes,
SingleRoll,
SpikeBarrage
}
public enum SandMoleSkin
{
Idle = 0,
Normal,
Spin
}
public enum SandMoleAnimation
{
None = 0,
Die,
DigIn,
DigOut,
Idle,
Roar,
Spin,
SpinReady,
SpinReady2,
Stun
}
public class SandMole : SpineBoss
{
// Variables
#region Variables
[field: Title("SandMole 컴포넌트")]
[field: SerializeField, Required]
public SandMoleStatus SandMoleStatus { get; private set; }
private List<SummonMiniSandMole> _summonMiniSandMoles;
public SandMoleData SandMoleData { get; private set; }
public SandMoleMapController SandMoleMapController { get; private set; }
#endregion
// Unity events
#region Unity events
protected override void Update()
{
base.Update();
HandleMovement();
FlipVisualLook();
}
protected override void OnDestroy()
{
base.OnDestroy();
BossHealthPoint.OnHealthChanged -= SummonMiniSandMole;
}
#endregion
// Initialize methods
#region Initialize methods
protected override void InitializeComponents()
{
base.InitializeComponents();
SandMoleStatus = GetComponent<SandMoleStatus>();
SandMoleData = BossData as SandMoleData;
if (SandMoleData != null)
{
_summonMiniSandMoles = SandMoleData.SummonMiniSandMoles.ConvertAll(mole => new SummonMiniSandMole(mole));
}
SandMoleMapController = MapManager.Instance.SandMoleMapController;
}
public override async void Initialize()
{
StartCoroutine(InitializeCoroutine());
}
#endregion
// Methods
#region Methods
private IEnumerator InitializeCoroutine()
{
HitBoxCollider.enabled = false;
BossHealthPoint.Initialize(true, SandMoleData.MaxHealthPoint,
SandMoleData.DisplayName, SandMoleMapController.ParticleInstanceLocation);
BossHealthPoint.OnHealthChanged += SummonMiniSandMole;
BossSkillController.Initialize(BossData.SkillDataList);
SetMoveSpeed(SandMoleData.MoveSpeed);
StopMove();
SpineController.SetSkin(SandMoleSkin.Normal.ToString());
var isCameraShakeActive = false;
var roarTrack = SpineController.PlayAnimation(SandMoleAnimation.Roar.ToString(), false);
while (!roarTrack.IsComplete)
{
if (CurrentHealthPoint == 0) yield break;
if (roarTrack.TrackTime >= 1f && !isCameraShakeActive)
{
VisualFeedbackManager.Instance.CameraShake(CombatCameraManager.Instance.BaseCombatCamera, 2f, 1f);
isCameraShakeActive = true;
}
yield return null;
}
BehaviorTree.EnableBehavior();
HitBoxCollider.enabled = true;
}
protected override async void Die()
{
BossSkillController.StopAllCoroutine();
BehaviorTree.DisableBehavior();
StopMove();
HitBoxCollider.enabled = false;
if (Rigidbody)
{
Rigidbody.linearVelocity = Vector3.zero;
Rigidbody.isKinematic = true;
}
SpineController.SetSkin(SandMoleSkin.Idle.ToString());
var dieTrack = SpineController.PlayAnimation(SandMoleAnimation.Die.ToString(), false);
SandMoleMapController.ClearMap();
await SpineController.WaitForAnimationCompletion(dieTrack);
ItemManager.Instance.ItemDropRandomPosition(BossData.CharacterIdx, transform.position);
Destroy(gameObject);
}
private void SummonMiniSandMole(int currentHp)
{
if (currentHp == 0) return;
var currentHealthPercentage = (float)currentHp / BossData.MaxHealthPoint * 100f;
foreach (var element in _summonMiniSandMoles)
{
if (currentHealthPercentage > element.HealthPercentage || element.SummonTrigger) continue;
SandMoleMapController.SummonMiniSandMole();
element.SummonTrigger = true;
}
}
#endregion
}
}