+ ItemTable excel, json, so 수정 + 손님 추가 -> 빈 자리 찾기 -> 음료 주문 -> 퇴장 구현 + 일부 BehaviorTree Action 변경
23 lines
565 B
C#
23 lines
565 B
C#
using BlueWater.Uis;
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using UnityEngine;
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namespace BlueWater
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{
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public class FoodBalloonUiManager : MonoBehaviour
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{
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[SerializeField]
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private FoodBalloonUi _foodBalloonUiPrefab;
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private Transform _instanceLocation;
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private void Start()
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{
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_instanceLocation = TycoonUiManager.Instance.MainCanvas.transform;
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}
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public FoodBalloonUi InstantiateFoodBalloon()
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{
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return Instantiate(_foodBalloonUiPrefab, Vector3.zero, Quaternion.identity, _instanceLocation);
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}
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}
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} |