CapersProject/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Interpreter/Chunk/Assignment.cs

177 lines
6.4 KiB
C#

using System;
using System.Collections.Generic;
namespace Language.Lua
{
public partial class Assignment : Statement
{
// [PixelCrushers] Supports monitoring of variable changes:
// Local variable assignments take the form: x = 3
public static HashSet<string> MonitoredLocalVariables = new HashSet<string>();
public static System.Action<string, object> LocalVariableChanged = null;
// Variable assignments are in the Variable[] table: Variable["x"] = 3
public static HashSet<string> MonitoredVariables = new HashSet<string>();
public static System.Action<string, object> VariableChanged = null;
private static LuaValue VariableTableToMonitor = null;
public static void InitializeVariableMonitoring()
{
MonitoredLocalVariables = new HashSet<string>();
LocalVariableChanged = null;
MonitoredVariables = new HashSet<string>();
VariableChanged = null;
VariableTableToMonitor = null;
}
public static void InvokeVariableChanged(string variable, object value)
{
VariableChanged?.Invoke(variable, value);
}
public override LuaValue Execute(LuaTable enviroment, out bool isBreak)
{
//[PixelCrushers] LuaValue[] values = this.ExprList.ConvertAll(expr => expr.Evaluate(enviroment)).ToArray();
LuaValue[] values = LuaInterpreterExtensions.EvaluateAll(this.ExprList, enviroment).ToArray();
LuaValue[] neatValues = LuaMultiValue.UnWrapLuaValues(values);
for (int i = 0; i < Math.Min(this.VarList.Count, neatValues.Length); i++)
{
Var var = this.VarList[i];
if (var.Accesses.Count == 0)
{
VarName varName = var.Base as VarName;
if (varName != null)
{
SetKeyValue(enviroment, new LuaString(varName.Name), values[i]);
if (varName.Name == "Variable")
{
VariableTableToMonitor = values[0];
}
if (MonitoredLocalVariables.Contains(varName.Name) && values.Length >= 1) //[PixelCrushers]
{
try
{
LocalVariableChanged?.Invoke(varName.Name, values[0].Value);
}
catch (Exception e)
{
UnityEngine.Debug.LogException(e);
}
}
continue;
}
}
else
{
LuaValue baseValue = var.Base.Evaluate(enviroment);
for (int j = 0; j < var.Accesses.Count - 1; j++)
{
Access access = var.Accesses[j];
baseValue = access.Evaluate(baseValue, enviroment);
}
Access lastAccess = var.Accesses[var.Accesses.Count - 1];
NameAccess nameAccess = lastAccess as NameAccess;
if (nameAccess != null)
{
if (baseValue == null || (baseValue is LuaNil)) {
throw new System.NullReferenceException("Cannot assign to a null value. Are you trying to assign to a nonexistent table element?.");
}
SetKeyValue(baseValue, new LuaString(nameAccess.Name), values[i]);
continue;
}
KeyAccess keyAccess = lastAccess as KeyAccess;
if (lastAccess != null)
{
SetKeyValue(baseValue, keyAccess.Key.Evaluate(enviroment), values[i]);
}
}
}
isBreak = false;
return null;
}
private static void SetKeyValue(LuaValue baseValue, LuaValue key, LuaValue value)
{
LuaValue newIndex = LuaNil.Nil;
LuaTable table = baseValue as LuaTable;
if (table != null)
{
try
{
if (table.ContainsKey(key))
{
table.SetKeyValue(key, value);
return;
}
else
{
if (table.MetaTable != null)
{
newIndex = table.MetaTable.GetValue("__newindex");
}
if (newIndex == LuaNil.Nil)
{
table.SetKeyValue(key, value);
return;
}
}
}
finally
{
if (baseValue == VariableTableToMonitor && key != null && value != null) //[PixelCrushers]
{
if (MonitoredVariables.Contains(key.ToString()))
{
try
{
VariableChanged?.Invoke(key.ToString(), value.Value);
}
catch (Exception e)
{
UnityEngine.Debug.LogException(e);
}
}
}
}
}
else
{
LuaUserdata userdata = baseValue as LuaUserdata;
if (userdata != null)
{
if (userdata.MetaTable != null)
{
newIndex = userdata.MetaTable.GetValue("__newindex");
}
if (newIndex == LuaNil.Nil)
{
throw new Exception("Assign field of userdata without __newindex defined.");
}
}
}
LuaFunction func = newIndex as LuaFunction;
if (func != null)
{
func.Invoke(new LuaValue[] { baseValue, key, value });
}
else
{
SetKeyValue(newIndex, key, value);
}
}
}
}