CapersProject/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Importers/Celtx/CeltxFields.cs

85 lines
3.0 KiB
C#

#if USE_CELTX
using System.Collections.Generic;
namespace PixelCrushers.DialogueSystem.Celtx
{
public class CeltxFields
{
// Dialogue System Fields
public const string TextureFiles = "Texture Files";
public const string ModelFiles = "Model Files";
public const string AudioFiles = "Audio Files";
public const string LipsyncFiles = "Lipsync Files";
public const string AnimationFiles = "Animation Files";
public const string CurrentPortrait = "Current Portrait";
public const string IsItem = "Is Item";
public const string Group = "Group";
public const string InitialValue = "Initial Value";
public const string Title = "Title";
public const string Actor = "Actor";
public const string Conversant = "Conversant";
public const string Priority = "Priority";
public const string Sequence = "Sequence";
public const string VoiceOverFile = "VoiceOverFile";
public const string DialogueText = "Dialogue Text";
public const string Parenthetical = "Parenthetical";
// CeltxFields
public const string CatalogId = "Catalog ID";
public const string Name = "Name";
public const string Description = "Description";
public const string CeltxId = "Celtx ID";
public const string GeneralNotes = "General Notes";
public const string DevelopmentNotes = "Development Notes";
public const string DesignNotes = "Design Notes";
public const string StoryNotes = "Story Notes";
public const string AnimationNotes = "Animation Notes";
public const string DevelopmentStatus = "Development Status";
public const string Pictures = "Pictures";
public const string CeltxEntryType = "Celtx Entry Type";
public const string TriggerDescription = "Trigger Description";
// Character
public const string IsPlayer = "IsPlayer";
public const string BiographyAndLore = "Biography and Lore";
// Location
public const string Interior = "Interior";
public const string Exterior = "Exterior";
// Item
public const string ItemType = "Item Type";
public const string ItemProperties = "Item Properties";
public const string ItemAvailability = "Item Availability";
// Breakdown Type - Used for mechanic, environmental, event, sound, visual, haptic
public const string CeltxBreakdownType = "Celtx Breakdown Type";
// Mechanic
public const string MechanicType = "Mechanic Type";
public const string MechanicTrigger = "Mechanic Trigger";
// Environmental
public const string EnvironmentalType = "Environmental Type";
// Event
public const string EventTrigger = "Event Trigger";
// Sequence Catalog Item
public const string Objectives = "Objectives";
// Variable
public const string VariableType = "Variable Type";
}
}
#endif