85 lines
3.0 KiB
C#
85 lines
3.0 KiB
C#
#if USE_CELTX
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using System.Collections.Generic;
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namespace PixelCrushers.DialogueSystem.Celtx
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{
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public class CeltxFields
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{
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// Dialogue System Fields
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public const string TextureFiles = "Texture Files";
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public const string ModelFiles = "Model Files";
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public const string AudioFiles = "Audio Files";
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public const string LipsyncFiles = "Lipsync Files";
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public const string AnimationFiles = "Animation Files";
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public const string CurrentPortrait = "Current Portrait";
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public const string IsItem = "Is Item";
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public const string Group = "Group";
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public const string InitialValue = "Initial Value";
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public const string Title = "Title";
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public const string Actor = "Actor";
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public const string Conversant = "Conversant";
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public const string Priority = "Priority";
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public const string Sequence = "Sequence";
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public const string VoiceOverFile = "VoiceOverFile";
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public const string DialogueText = "Dialogue Text";
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public const string Parenthetical = "Parenthetical";
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// CeltxFields
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public const string CatalogId = "Catalog ID";
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public const string Name = "Name";
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public const string Description = "Description";
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public const string CeltxId = "Celtx ID";
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public const string GeneralNotes = "General Notes";
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public const string DevelopmentNotes = "Development Notes";
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public const string DesignNotes = "Design Notes";
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public const string StoryNotes = "Story Notes";
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public const string AnimationNotes = "Animation Notes";
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public const string DevelopmentStatus = "Development Status";
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public const string Pictures = "Pictures";
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public const string CeltxEntryType = "Celtx Entry Type";
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public const string TriggerDescription = "Trigger Description";
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// Character
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public const string IsPlayer = "IsPlayer";
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public const string BiographyAndLore = "Biography and Lore";
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// Location
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public const string Interior = "Interior";
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public const string Exterior = "Exterior";
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// Item
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public const string ItemType = "Item Type";
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public const string ItemProperties = "Item Properties";
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public const string ItemAvailability = "Item Availability";
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// Breakdown Type - Used for mechanic, environmental, event, sound, visual, haptic
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public const string CeltxBreakdownType = "Celtx Breakdown Type";
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// Mechanic
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public const string MechanicType = "Mechanic Type";
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public const string MechanicTrigger = "Mechanic Trigger";
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// Environmental
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public const string EnvironmentalType = "Environmental Type";
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// Event
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public const string EventTrigger = "Event Trigger";
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// Sequence Catalog Item
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public const string Objectives = "Objectives";
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// Variable
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public const string VariableType = "Variable Type";
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}
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}
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#endif |