CapersProject/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Importers/Articy/ArticyTools.cs

330 lines
15 KiB
C#

#if USE_ARTICY
// Copyright (c) Pixel Crushers. All rights reserved.
using UnityEngine;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using System.Linq;
namespace PixelCrushers.DialogueSystem.Articy
{
/// <summary>
/// This static utility class contains tools for working with Articy data.
/// </summary>
public static class ArticyTools
{
/// <summary>
/// InitializeLuaSubtables() converts fields whose titles start with this string into subtables.
/// </summary>
public const string SubtableFieldPrefix = "SUBTABLE__";
/// <summary>
/// Convert articy markup codes to rich text codes that Unity can display.
/// </summary>
public static bool convertMarkupToRichText = true;
/// <summary>
/// Checks the first few lines of a string in articy:draft XML format for a schema identifier.
/// </summary>
/// <returns>
/// <c>true</c> if it contains the schema identifier.
/// </returns>
/// <param name='xmlFilename'>
/// XML data to check.
/// </param>
/// <param name='schemaId'>
/// Schema identifier to check for.
/// </param>
public static bool DataContainsSchemaId(string xmlData, string schemaId)
{
StringReader xmlStream = new StringReader(xmlData);
if (xmlStream != null)
{
for (int i = 0; i < 5; i++)
{
string s = xmlStream.ReadLine();
if (!string.IsNullOrEmpty(s) && s.Contains(schemaId)) return true;
}
//--- Not compatible with UWP10: xmlStream.Close();
}
return false;
}
private static string[] htmlTags = new string[] { "<html>", "<head>", "<style>", "#s0", "{text-align:left;}", "#s1",
"{font-size:11pt;}", "</style>", "</head>", "<body>", "<p>", "<p id=\"s0\">", "<span id=\"s1\">",
"</span>", "</p>", "<br/>", "</body>", "</html>" };
/// <summary>
/// Removes HTML tags from a string.
/// </summary>
/// <returns>
/// The string without HTML.
/// </returns>
/// <param name='s'>
/// The HTML-filled string.
/// </param>
public static string RemoveHtml(string s)
{
// This is a rather inefficient first pass, but it gets the job done.
// On the roadmap: Replace with http://www.codeproject.com/Articles/298519/Fast-Token-Replacement-in-Csharp
if (!string.IsNullOrEmpty(s))
{
if (convertMarkupToRichText) s = ReplaceMarkup(s);
foreach (string htmlTag in htmlTags)
{
s = s.Replace(htmlTag, string.Empty);
}
if (s.Contains("&#")) s = ReplaceHtmlCharacterCodes(s);
s = s.Replace("&quot;", "\"");
s = s.Replace("&amp;", "&");
s = s.Replace("&lt;", "<");
s = s.Replace("&gt;", ">");
s = s.Replace("&nbsp;", " ");
s = s.Trim();
}
return s;
}
/// <summary>
/// Selectively replaces HTML character codes (numeric character references) that articy uses.
/// </summary>
public static string ReplaceHtmlCharacterCodes(string s)
{
var text = s;
Regex regex = new Regex(@"&#[0-9]+;");
text = regex.Replace(text, delegate (Match match)
{
string codeString = match.Value.Substring(2, match.Value.Length - 3);
int numericCode;
if (!int.TryParse(codeString, out numericCode)) return match.Value;
return char.ConvertFromUtf32(numericCode).ToString();
});
return text;
}
//==================================================================
// Code contributed by Racoon7:
const RegexOptions Options = RegexOptions.CultureInvariant | RegexOptions.ExplicitCapture | RegexOptions.IgnoreCase;
static readonly Regex StylesRegex = new Regex(@"<style>(?<styles>.*?)</style>", Options); // Get the part of text dealing with styles
static readonly Regex StyleRegex = new Regex(@"#(?<id>s[1-9]\d*) {(?<style>.*?)}", Options); // The first style "s0" is always a paragraph
// Check a specific style for these.
static readonly Regex BoldRegex = new Regex(@"font-weight\s*?:\s*?bold", Options);
static readonly Regex ItalicRegex = new Regex(@"font-style\s*?:\s*?italic", Options);
static readonly Regex ColorRegex = new Regex(@"color\s*?:\s*?(?<color>#\w{6})", Options);
// Apply the styles to the actual text. The style tags never overlap, so they can be processed in order.
static readonly Regex TextRegex = new Regex(@"<p id=""s0"">(?<text>.*?)</p>", Options);
static readonly Regex PartsRegex = new Regex(@"<span id=""(?<id>s[1-9]\d*)"">(?<text>.*?)</span>", Options); // Style id : Pure text
static string ReplaceMarkup(string s)
{
if (string.IsNullOrEmpty(s)) return s;
return ConvertToRichText(s);
}
/// <summary>Parses given text and converts the Articy markup to rich text.</summary>
static string ConvertToRichText(string s)
{
s = s.Replace(@"&#39;", "'"); // Apostrophe
// Get styles
if (!StylesRegex.IsMatch(s)) return s; // No styles, pure text
string stylesText = StylesRegex.Match(s).Value;
var numberedStyles = StyleRegex.Matches(stylesText)
.Cast<Match>()
.Select(match => new {
Id = match.Groups["id"].Value,
Style = match.Groups["style"].Value
});
var styles = numberedStyles.Select(style => new {
style.Id,
Bold = BoldRegex.IsMatch(style.Style),
Italic = ItalicRegex.IsMatch(style.Style),
Color = ColorRegex.Match(style.Style).Groups["color"].Value
});
// Multiparagraph fix contributed by Francois Dujardin:
var allParagraphs = TextRegex.Matches(s);
//process each paragraph
List<string> paragraphs = new List<string>();
foreach (var v in allParagraphs)
{
var innerTexts = PartsRegex.Matches(v.ToString())
.Cast<Match>()
.Select(match => new {
StyleId = match.Groups["id"].Value,
Text = match.Groups["text"].Value
});
// Apply the styles to the texts
var editedParts = innerTexts.Select(text => {
var currentStyle = styles.First(style => style.Id == text.StyleId);
return ApplyStyle(
innerText: text.Text,
bold: currentStyle.Bold,
italic: currentStyle.Italic,
color: currentStyle.Color
);
}).ToArray();
string tmp = string.Join(string.Empty, editedParts);
if (!string.IsNullOrEmpty(tmp))
paragraphs.Add(tmp);
}
string editedLine = string.Join("\n", paragraphs.ToArray());
return editedLine;
}
/// <summary>Wraps a given text in rich text tags.</summary>
static string ApplyStyle(string innerText, bool bold, bool italic, string color)
{
var builder = new StringBuilder(innerText);
if (bold) WrapInTag(ref builder, "b");
if (italic) WrapInTag(ref builder, "i");
if (color != string.Empty) WrapInTag(ref builder, "color", color);
return builder.ToString();
}
static void WrapInTag(ref StringBuilder builder, string tag, string value = "")
{
builder.Insert(0, (value != string.Empty) // opening tag
? string.Format(@"<{0}={1}>", tag, value) // the tag has a value
: string.Format(@"<{0}>", tag)); // no value
builder.Append(string.Format(@"</{0}>", tag)); // closing tag
}
//==================================================================
public static bool IsQuestStateArticyPropertyName(string propertyName)
{
return string.Equals(propertyName, "State") ||
Regex.Match(propertyName, @"^Entry_[0-9]+_State").Success;
}
public static string EnumValueToQuestState(int enumValue, string stringValue)
{
// In case enum is out of order, go by string value:
if (string.Equals("unassigned", stringValue, System.StringComparison.OrdinalIgnoreCase)) return QuestLog.StateToString(QuestState.Unassigned);
if (string.Equals("active", stringValue, System.StringComparison.OrdinalIgnoreCase)) return QuestLog.StateToString(QuestState.Active);
if (string.Equals("success", stringValue, System.StringComparison.OrdinalIgnoreCase)) return QuestLog.StateToString(QuestState.Success);
if (string.Equals("failure", stringValue, System.StringComparison.OrdinalIgnoreCase)) return QuestLog.StateToString(QuestState.Failure);
if (string.Equals("abandoned", stringValue, System.StringComparison.OrdinalIgnoreCase)) return QuestLog.StateToString(QuestState.Abandoned);
if (string.Equals("grantable", stringValue, System.StringComparison.OrdinalIgnoreCase)) return QuestLog.StateToString(QuestState.Grantable);
if (string.Equals("returntonpc", stringValue, System.StringComparison.OrdinalIgnoreCase)) return QuestLog.StateToString(QuestState.ReturnToNPC);
// Failing that, by enum value:
switch (enumValue)
{
case 1: return QuestLog.StateToString(QuestState.Unassigned);
case 2: return QuestLog.StateToString(QuestState.Active);
case 3: return QuestLog.StateToString(QuestState.Success);
case 4: return QuestLog.StateToString(QuestState.Failure);
case 5: return QuestLog.StateToString(QuestState.Abandoned);
case 6: return QuestLog.StateToString(QuestState.Grantable);
case 7: return QuestLog.StateToString(QuestState.ReturnToNPC);
}
// And failing that, by enum name:
foreach (var enumName in System.Enum.GetNames(typeof(QuestState)))
{
if (string.Equals(enumName, stringValue, System.StringComparison.OrdinalIgnoreCase))
{
return enumName.Substring(0, 1).ToLowerInvariant() + enumName.Substring(1);
}
}
return QuestLog.StateToString(QuestState.Unassigned);
}
/// <summary>
/// Articy strips are saved in a string field. This method converts them
/// into subtables that reference the strip contents.
/// </summary>
public static void InitializeLuaSubtables()
{
if (DialogueManager.masterDatabase == null) return;
InitializeLuaSubtablesForAsset<Actor>("Actor", DialogueManager.masterDatabase.actors);
InitializeLuaSubtablesForAsset<Item>("Item", DialogueManager.masterDatabase.items);
}
private static void InitializeLuaSubtablesForAsset<T>(string tableName, List<T> assets) where T : Asset
{
for (int i = 0; i < assets.Count; i++)
{
var asset = assets[i];
for (int j = 0; j < asset.fields.Count; j++)
{
var field = asset.fields[j];
if (field.title.StartsWith(SubtableFieldPrefix))
{
var subtableTitle = field.title.Substring(SubtableFieldPrefix.Length);
var code = tableName + "[\"" + DialogueLua.StringToTableIndex(asset.Name) + "\"]." + DialogueLua.StringToTableIndex(subtableTitle) + " = { ";
if (!string.IsNullOrEmpty(field.value.Trim()))
{
var articyIds = field.value.Split(';');
for (int k = 0; k < articyIds.Length; k++)
{
var articyId = articyIds[k];
var elementItem = FindAssetByArticyId(articyId);
if (elementItem != null)
{
code += ((elementItem is Actor) ? "Actor" : "Item") + "[\"" + DialogueLua.StringToTableIndex(elementItem.Name) + "\"]";
}
else
{
code += "\"" + articyId + "\"";
}
code += ", ";
}
}
code += "}";
Lua.Run(code, DialogueDebug.logInfo);
// Clear original subtable field to save memory:
Lua.Run(tableName + "[\"" + DialogueLua.StringToTableIndex(asset.Name) + "\"]." + DialogueLua.StringToFieldName(field.title) + " = nil", true);
}
}
}
}
/// <summary>
/// Returns the item in the master database with the specified Articy Id field.
/// </summary>
public static Asset FindAssetByArticyId(string articyId)
{
if (DialogueManager.masterDatabase == null) return null;
// Check actors:
var asset = FindAssetInListByArticyId<Actor>(DialogueManager.masterDatabase.actors, articyId);
if (asset != null) return asset;
// Check items:
asset = FindAssetInListByArticyId<Item>(DialogueManager.masterDatabase.items, articyId);
if (asset != null) return asset;
return null;
}
private static Asset FindAssetInListByArticyId<T>(List<T> assets, string articyId) where T : Asset
{
if (DialogueManager.masterDatabase == null) return null;
for (int i = 0; i < assets.Count; i++)
{
var asset = assets[i];
if (string.Equals(articyId, asset.LookupValue("Articy Id"))) return asset;
}
return null;
}
}
}
#endif