30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
// Copyright (c) Pixel Crushers. All rights reserved.
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using UnityEngine;
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namespace PixelCrushers.DialogueSystem
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{
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public class ScriptingSymbolNames
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{
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public const string USE_PHYSICS2D = "USE_PHYSICS2D";
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public const string USE_NEW_INPUT = "USE_NEW_INPUT";
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public const string USE_ADDRESSABLES = "USE_ADDRESSABLES";
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public const string USE_TIMELINE= "USE_TIMELINE";
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public const string USE_CINEMACHINE = "USE_CINEMACHINE";
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public const string USE_ARCWEAVE = "USE_ARCWEAVE";
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public const string USE_ARTICY = "USE_ARTICY";
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public const string USE_AURORA = "USE_AURORA";
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public const string USE_CELTX = "USE_CELTX";
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public const string USE_CELTX3 = "USE_CELTX3";
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public const string USE_TWINE = "USE_TWINE";
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public const string USE_YARN = "USE_YARN";
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public const string USE_YARN2 = "USE_YARN2";
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public const string TMP_PRESENT = "TMP_PRESENT";
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public const string USE_STM = "USE_STM";
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public const string USE_NAVMESH = "USE_NAVMESH";
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}
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}
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