CapersProject/Assets/Plugins/Pixel Crushers/Dialogue System/Demo/Prefabs/Sergeant Graves.prefab

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m_note: This Usable NPC's Dialogue System Trigger starts a conversation when the
Player's Selector sends an OnUse message. The conversation branches based on
the state of the Enemy Attack quest. The NPC also has Quest State Indicator and
Quest State Listener components that manage overhead quest indicator icons.
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