CapersProject/Assets/02.Scripts/Prop/Tycoon/InteractionFuniture.cs
Nam Tae Gun b6e7e5dca3 #7 타이쿤 업데이트 및 전투 아이템 수정
+ 전투에서 사용되는 Item 오브젝트의 InteractionUi의 camera를 UiCamera로 연동
+ Item의 드랍 방식을 같은 위치에서 랜덤한 위치로 흩뿌리는 방식으로 변경
+ 술통, 쓰레기통 상호작용 추가
+ 손님이 음료를 요구할 때, 음료 전달 기능 추가
+ 가구 Opaque Unlit으로 재질 변경
2024-07-03 03:27:56 +09:00

77 lines
2.2 KiB
C#

using BlueWater.Interfaces;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Tycoons
{
public abstract class InteractionFurniture : MonoBehaviour, IPlayerInteraction
{
[field: SerializeField]
public Transform Transform { get; private set; }
[field: SerializeField]
public Canvas InteractionCanvas { get; private set; }
[field: SerializeField]
public Transform InteractionUi { get; private set; }
[field: SerializeField]
public bool EnableInteraction { get; private set; } = true;
private bool _isQuitting;
protected virtual void Awake()
{
InitializeComponents();
}
protected virtual void Start()
{
if (EnableInteraction)
{
GameManager.Instance.CurrentTycoonPlayer.TycoonInput.RegisterPlayerInteraction(this);
}
}
private void OnApplicationQuit()
{
_isQuitting = true;
}
protected virtual void OnDestroy()
{
if (_isQuitting) return;
if (EnableInteraction)
{
GameManager.Instance.CurrentTycoonPlayer.TycoonInput.UnregisterPlayerInteraction(this);
}
}
[Button("컴포넌트 초기화")]
protected virtual void InitializeComponents()
{
Transform = transform;
InteractionCanvas = transform.Find("InteractionCanvas").GetComponent<Canvas>();
InteractionCanvas.GetComponent<Canvas>().worldCamera = Camera.main;
InteractionUi = InteractionCanvas.transform.Find("InteractionUi");
InteractionUi.localScale = Vector3.one * (1 / transform.localScale.x);
}
public abstract void Interaction();
public void ShowInteractionUi()
{
if (!InteractionCanvas) return;
InteractionCanvas.gameObject.SetActive(true);
}
public void HideInteractionUi()
{
if (!InteractionCanvas) return;
InteractionCanvas.gameObject.SetActive(false);
}
}
}