CapersProject/Assets/02.Scripts/BehaviorTree/Npc/Customer/Action/OrderFood.cs

75 lines
2.2 KiB
C#

using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Npcs.Customers;
using BlueWater.Uis;
using UnityEngine;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Customer")]
[Serializable]
public class OrderFood : Action
{
private Customer _customer;
private FoodBalloonUi _foodBalloonUi;
private int _orderFoodIdx;
public override void OnAwake()
{
_customer = GetComponent<Customer>();
}
public override void OnStart()
{
_foodBalloonUi = _customer.FoodBalloonUi;
_orderFoodIdx = 40001;
_foodBalloonUi.OrderFood(_orderFoodIdx, 15f);
_customer.OnInteraction += HandleFoodInteraction;
_customer.RegisterPlayerInteraction();
}
public override TaskStatus OnUpdate()
{
if (_foodBalloonUi.IsFoodReceive())
{
_customer.OnInteraction -= HandleFoodInteraction;
_customer.UnregisterPlayerInteraction();
return TaskStatus.Success;
}
if (_foodBalloonUi.IsWaitTimeOver())
{
_foodBalloonUi.CancelOrder();
_customer.OnInteraction -= HandleFoodInteraction;
_customer.UnregisterPlayerInteraction();
return TaskStatus.Failure;
}
return TaskStatus.Running;
}
/// <summary>
///
/// </summary>
private void HandleFoodInteraction()
{
var tycoonPlayer = GameManager.Instance.CurrentTycoonPlayer;
var carriedFoodData = tycoonPlayer.GetCurrentFoodData();
if (carriedFoodData == null)
{
Debug.Log("플레이어가 가지고 있는 음식의 데이터가 없습니다.");
return;
}
if (carriedFoodData.Idx == _orderFoodIdx)
{
tycoonPlayer.GiveFood();
_foodBalloonUi.ReceiveFood();
_customer.SetFood(carriedFoodData);
// TODO : 음식을 테이블에 깔고 먹는 행동
}
}
}
}