CapersProject/Assets/02.Scripts/Character/Npc/Crew/Cleaner/State/IdleState.cs
2024-10-22 21:41:31 +09:00

35 lines
1006 B
C#

using BlueWater.Interfaces;
namespace BlueWater.Npcs.Crews.Cleaner
{
public class IdleState : IStateMachine<CleanerCrew>
{
public void EnterState(CleanerCrew character)
{
character.SpineController.PlayAnimation(CrewSpineAnimation.Idle, true);
}
public void UpdateState(CleanerCrew character)
{
if (character.IsCleaningFloor)
{
character.StateMachineController.TransitionToState(character.CleaningFloorState, character);
}
else if (character.IsCleaningTable)
{
character.StateMachineController.TransitionToState(character.CleaningTableState, character);
}
if (character.IsMoving)
{
character.StateMachineController.TransitionToState(character.WalkingState, character);
}
}
public void ExitState(CleanerCrew character)
{
}
}
}