CapersProject/Assets/02.Scripts/Ui/Tycoon/TycoonUiManager.cs
Nam Tae Gun c2f8f02328 버그 및 로직 수정
+ GameManager CurrentCombatPlayer 버그 및 로직 수정
+ 타이탄 슬라임 스프라이트 변경
+ Tycoon action 추가
+ JumpSlam 스프라이트 형식으로 변경
+ Npc 레이어 추가
2024-06-08 02:31:08 +09:00

96 lines
2.3 KiB
C#

using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Uis
{
public class TycoonUiManager : Singleton<TycoonUiManager>
{
// Variables
#region Variables
[field: SerializeField]
public RestaurantUpgradeUi RestaurantUpgradeUi { get; private set; }
// Variables
public List<PopupUi> PopupUiList { get; private set; }
#endregion
// Unity events
#region Unity events
protected override void OnAwake()
{
InitializeComponents();
}
private void OnEnable()
{
PopupUi.OnPopupUiOpenEvent += RegisterPopup;
PopupUi.OnPopupUiCloseEvent += UnregisterPopup;
}
private void OnDisable()
{
PopupUi.OnPopupUiOpenEvent -= RegisterPopup;
PopupUi.OnPopupUiCloseEvent -= UnregisterPopup;
}
#endregion
// Initialize methods
#region Initialize methods
[Button("셋팅 초기화")]
private void InitializeComponents()
{
RestaurantUpgradeUi = GetComponentInChildren<RestaurantUpgradeUi>(true);
PopupUiList = new List<PopupUi>(8);
}
#endregion
// Methods
#region Methods
private void RegisterPopup(PopupUi popup)
{
if (!PopupUiList.Contains(popup))
{
PopupUiList.Add(popup);
}
}
private void UnregisterPopup(PopupUi popup)
{
if (PopupUiList.Contains(popup))
{
PopupUiList.Remove(popup);
}
}
public void CloseLastPopup()
{
if (PopupUiList.Count <= 0) return;
PopupUiList[^1].Close();
}
public void CloseAllPopup()
{
var tempList = new List<PopupUi>(PopupUiList);
foreach (var popup in tempList)
{
popup.Close();
}
PopupUiList.Clear();
}
public bool IsPopupListEmpty() => PopupUiList.Count == 0;
#endregion
}
}