CapersProject/Assets/02.Scripts/Character/Player/Tycoon/TycoonPlayer.cs
Nam Tae Gun c2f8f02328 버그 및 로직 수정
+ GameManager CurrentCombatPlayer 버그 및 로직 수정
+ 타이탄 슬라임 스프라이트 변경
+ Tycoon action 추가
+ JumpSlam 스프라이트 형식으로 변경
+ Npc 레이어 추가
2024-06-08 02:31:08 +09:00

105 lines
2.6 KiB
C#

using Sirenix.OdinInspector;
using Spine.Unity;
using UnityEngine;
using UnityEngine.InputSystem;
namespace BlueWater.Players.Tycoons
{
public enum TycoonPlayerSpineAnimation
{
idle = 0,
run
}
public class TycoonPlayer : MonoBehaviour
{
// Variables
#region Variables
// Components
[field: SerializeField]
public Rigidbody Rigidbody { get; private set; }
[field: SerializeField]
public CapsuleCollider CharacterCollider { get; private set; }
[field: SerializeField]
public PlayerInput PlayerInput { get; private set; }
[field: SerializeField]
public Transform VisualLook { get; private set; }
[field: SerializeField]
public SkeletonAnimation SkeletonAnimation { get; private set; }
[field: SerializeField]
public TycoonInput TycoonInput { get; private set; }
[field: SerializeField]
public TycoonMovement TycoonMovement { get; private set; }
#endregion
// Unity events
#region Unity events
private void Awake()
{
InitializeComponents();
InitializeChileComponents();
}
private void Start()
{
SubscribeEvents();
}
private void OnDestroy()
{
UnSubscribeEvents();
}
#endregion
// Initialize methods
#region Initialize methods
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
Rigidbody = GetComponent<Rigidbody>();
CharacterCollider = GetComponent<CapsuleCollider>();
PlayerInput = GetComponent<PlayerInput>();
VisualLook = transform.Find("VisualLook");
SkeletonAnimation = VisualLook.GetComponent<SkeletonAnimation>();
TycoonInput = GetComponent<TycoonInput>();
TycoonMovement = GetComponent<TycoonMovement>();
}
private void InitializeChileComponents()
{
TycoonInput.InitializeComponents(PlayerInput);
TycoonMovement.InitializeComponents(Rigidbody, VisualLook);
}
#endregion
// Methods
#region Methods
private void SubscribeEvents()
{
// Input
TycoonInput.OnMoveInputReceived += TycoonMovement.HandleInputMovement;
}
private void UnSubscribeEvents()
{
// Input
TycoonInput.OnMoveInputReceived -= TycoonMovement.HandleInputMovement;
}
#endregion
}
}